View Full Version : Everything has been already created?
Agent 008
02-23-2009, 12:09 PM
It seems to me that there are no new ideas these days in the gaming industry. Everything has been thought of before, and now most of the big hits are sequels - basically, same old ideas and characters with a slightly different story.
Seriously, name just a few NEW titles, unheard of before, that were released in the last couple of years.
Let alone the fact that every genre and genre-merge has been created as well. Most new games seem to be marketed by just saying "Oh look, our game has no redeeming features/ideas, but look at the graphics! Oh yeah, and even if you upgraded your computer yesterday, you wouldn't be able to run the game at max settings - that's how good the graphics are!"
Prove me wrong, please.
Games are to expensive to make today, game companies only want to make what they know will sell. Making an entirely new game is a big risk, so it doesnt happen that often anymore. Which is sad.
Mantikore
02-23-2009, 12:16 PM
well, if we knew there are still new genres to make, we would already have them:)
though i do reckon that there are still a lot of combinations of genres that havent been made yet.
Mr.Happy
02-23-2009, 12:33 PM
Just because something's a variation on a theme, doesn't mean it can't be good. We're not inventing new genres of film, but that doesn't mean that amazing films aren't being made.
Games marketing is a different story. Remember, companies are first and foremost out to make a profit. They might care deeply about their products and do everything they can to make a great game (or they might just want to put products on shelves), but they need to turn a profit to do that. They don't want to take a risk.
Every few years, something new comes out that blows everybody away.
I'm not sure if you're quite old enough to realize how amazing it was for people to shift from a Sega to a Nintendo64.
RoundElephant
02-23-2009, 02:23 PM
Mass Effect.
Agent 008
02-23-2009, 02:42 PM
Every few years, something new comes out that blows everybody away.
I'm not sure if you're quite old enough to realize how amazing it was for people to shift from a Sega to a Nintendo64.
Yes, I am. And before that, from 48k computers that used audio tapes to store games, that would take 20 minutes to load with weird noises and colours on the telly, and then say "Read error".
But that "upgrade" was caused by increase of computational power - the industry pretty much knew where it was heading, it was just a matter of time.
Now? It is not as obvious where it should go. Sure, better graphics quality - but that's not what I'm talking about. Maybe, hardware that increases immersion in the game world? That could make a difference. But without a concept of a game already in mind, the hardware is useless.
The devices are like money - sure, it's good to have lots of it, but you've got to have an idea of where to spend it and what to create with it. And in this regard, it seems that everything has already been invented.
Mr.Happy
02-23-2009, 03:37 PM
Full-immersion VR isn't far away. We already have forms of it, headsets and 360-degree screen rooms (which are immensely fun). That'll effectively change the concepts; there's a lot more you'll be able to do with that kind of immersion. Genres will be turned on their head. Rest easy.
Agent 008
02-23-2009, 03:45 PM
Full-immersion VR isn't far away. We already have forms of it, headsets and 360-degree screen rooms (which are immensely fun). That'll effectively change the concepts; there's a lot more you'll be able to do with that kind of immersion. Genres will be turned on their head. Rest easy.
Heh, I'm not just interested in it from the "user" side, I want to be there making the most of it when it happens. Thus this thread, I'm trying to come up with some ideas and concepts.
Mankonaut X
02-23-2009, 03:48 PM
3D on home consoles hasn't even been around for twenty years yet, we're still just warming up bay-beh.
Mr.Happy
02-23-2009, 04:04 PM
Heh, I'm not just interested in it from the "user" side, I want to be there making the most of it when it happens. Thus this thread, I'm trying to come up with some ideas and concepts.
Ah, I see. Well, there have been a few fairly innovative concepts recently. Spore, even though it was an amalgamation of a few different established genres, was a pretty unique experience (even if it didn't live up to to the hype IMO). A lot of the development on the Nintendo DS and Wii is focused on new approaches to gaming, reaching out the appeal to families and demographics who typically aren't interested in gaming; it might not appeal to me or you, but it's again innovative. Little Big Planet on the PS3 too. I'm not hugely up on recent games, but there's originality out there. Oh, and that game from a year or two ago where you roll around a giant ball of stuff accreting more stuff. That was new. Everything there has elements of what's gone before, but the sheer volume of materials we've produced means that nothing's going to be 100% original.
And although it sounds strange, Internet-based flash games are often incredibly original. They're limited by the format, so they have to develop conceptually. Obviously they don't have the replay value of console games, but they can be an interesting way to pass 30 minutes.
Agent 008
02-23-2009, 04:23 PM
And although it sounds strange, Internet-based flash games are often incredibly original. They're limited by the format, so they have to develop conceptually. Obviously they don't have the replay value of console games, but they can be an interesting way to pass 30 minutes.
This I agree with, lots of great stuff out there. I never knew "Escape the room" kind of games could be so atmospheric before I played GotMail's games.
Regarding the games you described? Yes, it sells, it's all good - but I bet nobody would remember those games in a few years. Sounds silly and naive, I know, but I'd prefer to be involved in creating something that not only sells, but 10 years later, you can get back to and think "Yeah, that game was awesome."
In the long run, anyhow. The plan's to start small, keep looking around the industry, put together a team and make it big in a decade or two.
Haiti's Space Agency
02-23-2009, 07:22 PM
Assassin's Creed.
Agent 008
02-23-2009, 07:27 PM
Katamari Demacy, Little Big Planet, Guitar Hero
I don't know. Not as grand as Metal Gear, Silent Hill, Mafia, Half Life or even Resident Evil imho.
Haiti's Space Agency
02-23-2009, 07:28 PM
I don't know. Not as grand as Metal Gear, Silent Hill, Mafia, Half Life or even Resident Evil imho.
Wii. They were still innovative despite grandiosity.
Agent 008
02-23-2009, 07:32 PM
Wii.
Wii is the most overrated console of all time. If I want to play tennis or baseball, I'll go out and do it in the sun. For anything else, the controls are just painful (sometimes literally). Tried playing Call of Duty on wii, it was torture. And the games focused on the novelty of the controls, instead of focusing on the actual gameplay, atmosphere, storyline etc.
The only good game on Wii was that default tanks game, but then again they could've released that in the NES days.
Agent 008
02-23-2009, 07:35 PM
Wii. They were still innovative despite grandiosity.
Yes, but I don't mean that kind of innovation. I mean the kind of innovation of Mafia: The City of Lost Heaven. Or Silent Hill. Or MGS - game designer's innovation that results in a deep, immersive game experience that makes you still want to get back and replay the game 10 years after it was released.
Haiti's Space Agency
02-23-2009, 07:36 PM
Yes, but I don't mean that kind of innovation. I mean the kind of innovation of Mafia: The City of Lost Heaven. Or Silent Hill. Or MGS - game designer's innovation that results in a deep, immersive game experience that makes you still want to get back and replay the game 10 years after it was released.
Those games haven't been around for 10 years yet. How about you give them a chance first.
It's certainly tempting to look back on everything that's been created and assume that that's all that ever could be. Take computer hardware as an example - you have lots of experts in the field who make a (bad) habit of periodically making statements about how "we'll never need ~~Bytes of hard drive space" or "processors will never need to be faster than X," yet time and time again, they are proven wrong.
As far as video games go, the "gene pool" has certainly been (further) watered down by the mainstreaming of video games into entertainment culture in the last decade or so. For all the great titles we remember from 10 or 20 years ago, there are still hundreds of titles that were so terrible as to be forgotten. In 10 more years, people will be looking back to this day and remarking that this was some kind of 'golden age," while overlooking crap titles like "Def Jam: Icon."
If we knew exactly what genres needed to be explored, or exactly which stories needed to be told, someone would be doing it already. The whole point of innovation is that somebody does something never seen before. If you could predict it, it wouldn't be nearly as innovative.
Σnigma
02-23-2009, 08:48 PM
Seriously, name just a few NEW titles, unheard of before, that were released in the last couple of years.
Mirror's Edge, Skate, LittleBigPlanet, Shadow of the Colossus.
BaconPie
02-23-2009, 09:20 PM
I don't know. Not as grand as Metal Gear, Silent Hill, Mafia, Half Life or even Resident Evil imho.
I always get the feeling that its not that they where classics. Its just that at the age I played them I was into all of that. Like when you reminisce back to when you where a kid and are like "Do you remember the old coco pops adverts! Oh my god they where the shit!". When in fact they where really naff, its just you remember loving them...
...but then I play MGS1 on my PSP and am never disappointed. God that game rules. MGS4 was pretty epic too.
FUCK I think I lost my point.
...Wait, LBP was pretty sweet, as was Uncharted: Drake's most underated game of all time.
What did everyone think of mirrors edge, I only played the demo but I thought that was pretty original.
:confused:
Kwinnie Bogan
02-23-2009, 10:20 PM
LittleBigPlanet came out last year, so did Mirror's Edge. Those were kind of new concepts.
EDIT: Σnigma just mentioned them already.
Fetus-Smasher
02-23-2009, 10:33 PM
Look at the wii, guitar hero, thumbstick controllers. All these aspects/developments allows to experience and play games in "new" ways, but the game itself has prob been done already.
I'm still waiting for Flute Hero.
JANUS
02-23-2009, 10:55 PM
ok try this:
A game where you're a new ghost and you have to scare people (NPCs). You would begin with just yourself as an invisible blob of light. Your only "power" is to momentarily become visible. You would follow around a NPC and then suddenly become visible, scaring them and somehow getting points or power through their fear. This process of becoming visible in front of them would get you through the first "level" and not much else.
Later on you would get the power to make sounds. Practically, this would work a lot like Zelda Ocarina of Time, where you get a few buttons to make different notes/sound types, and the control stick would be used to modify the pitch and warble the sound. Obviously, you could scare a few people by wailing, but the magic of this game is that it will have strong puzzle elements and realistic AI. To scare a NPC that is a skeptic, you would make sounds in different places and make them go investigate, gradually raising their fear and nervousness. Then when they are in a sufficiently terrified state of mind, you pop out or something, and kill them with fear (racking up huge points).
Sounds/voices will not be the only weapon at your disposal. At later levels you may possess weaker NPCs, or even materialize yourself in whatever form you choose for a brief moment. You would have to investigate your victim over a course of days, and find out what they fear the most. So it will also incorporate detective elements.
How do you lose? I dunno lol. Maybe if you suck at scaring people, they will ignore you and you will lose power until you evaporate into nothingness. Or you could be pitted against exorcists and amateur ghost-hunters. Or even other spirits.
The game will be called Ghozt. The z is there to appeal to teenagers who find it cool to misspell words.
Haiti's Space Agency
02-23-2009, 10:59 PM
ok try this:
A game where you're a new ghost and you have to scare people (NPCs). You would begin with just yourself as an invisible blob of light. Your only "power" is to momentarily become visible. You would follow around a NPC and then suddenly become visible, scaring them and somehow getting points or power through their fear. This process of becoming visible in front of them would get you through the first "level" and not much else.
Later on you would get the power to make sounds. Practically, this would work a lot like Zelda Ocarina of Time, where you get a few buttons to make different notes/sound types, and the control stick would be used to modify the pitch and warble the sound. Obviously, you could scare a few people by wailing, but the magic of this game is that it will have strong puzzle elements and realistic AI. To scare a NPC that is a skeptic, you would make sounds in different places and make them go investigate, gradually raising their fear and nervousness. Then when they are in a sufficiently terrified state of mind, you pop out or something, and kill them with fear (racking up huge points).
Sounds/voices will not be the only weapon at your disposal. At later levels you may possess weaker NPCs, or even materialize yourself in whatever form you choose for a brief moment. You would have to investigate your victim over a course of days, and find out what they fear the most. So it will also incorporate detective elements.
How do you lose? I dunno lol. Maybe if you suck at scaring people, they will ignore you and you will lose power until you evaporate into nothingness. Or you could be pitted against exorcists and amateur ghost-hunters. Or even other spirits.
The game will be called Ghozt. The z is there to appeal to teenagers who find it cool to misspell words.
I would buy the fuck out of that game.
Sopio
02-23-2009, 11:14 PM
ok try this: ...
Geist? (http://en.wikipedia.org/wiki/Geist_(video_game))
JANUS
02-23-2009, 11:30 PM
Geist? (http://en.wikipedia.org/wiki/Geist_(video_game))
Wow, Geist's storyline looks so complicated. The game's core theme of possessing objects/beings gets lost in the futuristic techno-military plot. I haven't played it though, so I might be wrong.
Mankonaut X
02-24-2009, 12:23 AM
Geist? (http://en.wikipedia.org/wiki/Geist_(video_game))
Damn beat me to it.
Steal_Everything
02-24-2009, 12:44 AM
The first thing you're taught in film school: There's no such thing as an original movie, so stop trying.
Haiti's Space Agency
02-24-2009, 12:49 AM
Afro Samurai.
Agent 008
02-24-2009, 12:50 AM
Ok, you have convinced me. It's probably just a "grass was greener when I was a kid" kind of thing.
Hammer Tank
02-24-2009, 03:41 AM
portal
psychonauts
ummm thats all i got
EmptySet
02-24-2009, 06:04 AM
One, what the frick happened to adventure games. There's no continuing income to an adventure game, compared to an online game, so they're not made anymore. How about an episodic adventure game that you subscribe to?? A new episode once a week. TV series seem to make enough money, right?
Two, I'm so fricking tired of the "viral infection, human mutant zombies, escape survive ahh! - oh you won, good job. Now the infection has escaped to the wider world." How many times has that been done. Something new, please.
JANUS
02-24-2009, 07:28 AM
How about a game based on Milton's Paradise Lost?
You start out as a cherub, and work your way up to Archangel by doing angelic "missions." The missions will be to fix a mortal or turn them into a better person by making stuff happen around them, or by interacting with the mortal directly. Along the way you find out your boss is corrupt, and you have to take him out. You fail horribly and spend the second half of the game recruiting mortal souls into your army for your next coup.
ManCannon
02-24-2009, 08:27 AM
How about a game based on Milton's Paradise Lost?
You start out as a cherub, and work your way up to Archangel by doing angelic "missions." The missions will be to fix a mortal or turn them into a better person by making stuff happen around them, or by interacting with the mortal directly. Along the way you find out your boss is corrupt, and you have to take him out. You fail horribly and spend the second half of the game recruiting mortal souls into your army for your next coup.
That's funny you say that, because EA is making a game based on Dante's Inferno, which so far looks fucking god awful.
Mr.Happy
02-24-2009, 10:21 AM
Bible: Vengeance. Play through the Old and New Testaments as a wide variety of your favourite holy figures, altering the course of the religion the way you see fit. Lay the foundations for an oppressive theocracy for the next five millennia or found a pan-cultural communo-theocratic utopian Heaven-on-Earth. Choose an interventionist approach and shape events the way you see fit, or intervene subtly from afar and allow humanity to grow of its own volition with only the lightest of guiding hands. As Jesus, juggle the conflicting demands of spreading the word and converting heretics with pleasing your old-fashioned, conservative father. Performing miracles is an easy and effective way of making people believe, but you run the risk of reducing your status to that of a mere loopy conjurer. Answering the prayers of a poor man may have negative ramifications elsewhere. Give your life in one last show of divine supremacy or carry on extending your influence in the limited guise of a mere mortal. Heck, turn the water in every river into wine and keep people loaded 24/7 if you like.
An example. The date is 1440BC. As a young Moses, you encounter an Egyptian beating a Hebrew slave and kill him in a fit of rage. After receiving instructions from God to lead the Israelites to safety, you make your demands to the Pharaoh. He predictably refuses to release the Israelites from their bondage, and the whole business with the plagues and the killing of the first-born sons takes place. Eventually you cross the Red Sea and the Egyptian army is destroyed. So far, so canonical. However, faced with a long journey across the Wilderness of Sin and the dissent of 2,000,000 followers, you make the decision to turn back against the word of God and occupy the great cities of Ra'amses and Succoth, defenceless against your 600,000 fighting men now that the Egyptian army has been smoten. God sends word of his displeasure, but you defy him and set yourself up as a messianic prophet. You offer the Chosen People of the Israelites wealth and power over the dominion of Egypt, cementing yourself as a celebrated and worshipped leader. The Israelite empire grows rapidly in strength and influence, and your strong emphasis on the development of military technology ensures that neighbouring states are more than willing to succumb to your will rather than risk annihilation at the hands of your army. They were more reticent, but when you razed every major city of Nubia as punishment for a refusal to pay tribute they came around. Over the years your descendants come to found a powerful empire throughout Africa and the Mediterranean states, effectively preventing the establishment of the Holy Roman Empire and becoming the dominant religious force across Southern Europe and Africa. However, God sees that the decadent Israelites have betrayed the principles they used to obey and turns all the dumb creatures of the Earth against you; created by God and lacking the intelligence to exceed their remit, He retains an excellent degree of control over them. You therefore have to engage in a war with God; if you can withstand the combined assault of ferocious wild animals from across the globe, the loss of fisheries and livestock herds and the loss of animals for fast transportation, you'll have to deal with drought, famine and innumerable other plagues. Neighbouring states will sense weakness and attack. And if you still maintain your dynasty, God himself will manifest in physical form and lead the very armies of Heaven against you in a titanic clash.
Given the mortality of your empire, it's pretty much a certainty you'll fall. You can't kill God, much less the wrathful God of the Old Testament. This strategy would be successful for a couple of thousand years, but if you set yourself up against God without making proper provisions you're going to lose. You have to be cunning, y'see.
And if that's not epic enough, you could play a similar scenario as God. Punish Moses instantly and put an end to his heresy, or allow the growth of the empire and see what path it takes.
There are a load of books in the Bible. This is just Exodus. The possibilities are limitless, although I'd imagine it'd be nigh-on impossible to pull off successfully, which is a shame. And it'd be the most controversial game ever made. But that's good. I only called it Bible: Vengeance because it sounds badass, by the way.
You should make an game that takes place within the elements; an elemental game. Think realistic fire, water, earth, etc.
Mankonaut X
02-24-2009, 03:01 PM
You should make an game that takes place within the elements; an elemental game. Think realistic fire, water, earth, etc.
Like Elemental Torture? That was a fun game.
BaconPie
02-24-2009, 03:22 PM
Also: 'Flower' on the PSN is pretty original.
You play as wind. There is no HUD.
Σnigma
02-24-2009, 09:43 PM
This year's got a few games that look pretty unique in their approach, but most of them aren't released for a while. Examples being APB, Brutal Legend, Prototype, Heavy Rain, Hydrophobia, I Am Alive, and Saboteur.
I'd just like to see more zombies. We never get enough zombies.
BATTLESTEER
02-24-2009, 10:55 PM
Mass Effect.
was thinking of that
Agent 008
03-07-2009, 09:55 PM
Bible: Vengeance. Play through the Old and New Testaments as a wide variety of your favourite holy figures, altering the course of the religion the way you see fit. Lay the foundations for an oppressive theocracy for the next five millennia or found a pan-cultural communo-theocratic utopian Heaven-on-Earth. Choose an interventionist approach and shape events the way you see fit, or intervene subtly from afar and allow humanity to grow of its own volition with only the lightest of guiding hands. As Jesus, juggle the conflicting demands of spreading the word and converting heretics with pleasing your old-fashioned, conservative father. Performing miracles is an easy and effective way of making people believe, but you run the risk of reducing your status to that of a mere loopy conjurer. Answering the prayers of a poor man may have negative ramifications elsewhere. Give your life in one last show of divine supremacy or carry on extending your influence in the limited guise of a mere mortal. Heck, turn the water in every river into wine and keep people loaded 24/7 if you like.
An example. The date is 1440BC. As a young Moses, you encounter an Egyptian beating a Hebrew slave and kill him in a fit of rage. After receiving instructions from God to lead the Israelites to safety, you make your demands to the Pharaoh. He predictably refuses to release the Israelites from their bondage, and the whole business with the plagues and the killing of the first-born sons takes place. Eventually you cross the Red Sea and the Egyptian army is destroyed. So far, so canonical. However, faced with a long journey across the Wilderness of Sin and the dissent of 2,000,000 followers, you make the decision to turn back against the word of God and occupy the great cities of Ra'amses and Succoth, defenceless against your 600,000 fighting men now that the Egyptian army has been smoten. God sends word of his displeasure, but you defy him and set yourself up as a messianic prophet. You offer the Chosen People of the Israelites wealth and power over the dominion of Egypt, cementing yourself as a celebrated and worshipped leader. The Israelite empire grows rapidly in strength and influence, and your strong emphasis on the development of military technology ensures that neighbouring states are more than willing to succumb to your will rather than risk annihilation at the hands of your army. They were more reticent, but when you razed every major city of Nubia as punishment for a refusal to pay tribute they came around. Over the years your descendants come to found a powerful empire throughout Africa and the Mediterranean states, effectively preventing the establishment of the Holy Roman Empire and becoming the dominant religious force across Southern Europe and Africa. However, God sees that the decadent Israelites have betrayed the principles they used to obey and turns all the dumb creatures of the Earth against you; created by God and lacking the intelligence to exceed their remit, He retains an excellent degree of control over them. You therefore have to engage in a war with God; if you can withstand the combined assault of ferocious wild animals from across the globe, the loss of fisheries and livestock herds and the loss of animals for fast transportation, you'll have to deal with drought, famine and innumerable other plagues. Neighbouring states will sense weakness and attack. And if you still maintain your dynasty, God himself will manifest in physical form and lead the very armies of Heaven against you in a titanic clash.
Given the mortality of your empire, it's pretty much a certainty you'll fall. You can't kill God, much less the wrathful God of the Old Testament. This strategy would be successful for a couple of thousand years, but if you set yourself up against God without making proper provisions you're going to lose. You have to be cunning, y'see.
And if that's not epic enough, you could play a similar scenario as God. Punish Moses instantly and put an end to his heresy, or allow the growth of the empire and see what path it takes.
There are a load of books in the Bible. This is just Exodus. The possibilities are limitless, although I'd imagine it'd be nigh-on impossible to pull off successfully, which is a shame. And it'd be the most controversial game ever made. But that's good. I only called it Bible: Vengeance because it sounds badass, by the way.
Been done.
Behold: The Bible Adventures (http://www.virtualnes.com/play/?id=WTI-BA&s=6) - (java)
Method of Madness
03-09-2009, 01:24 AM
A game where it sticks on the loading screen
thats original
P_R_Deltoid
03-09-2009, 06:47 PM
Immersion through game engine is the next step, I think.
There are quite a few games with great features, like destructible landscapes, dynamic fire, many many ways to complete an objective. An environment that functions much like the real one would be worth a lot of money to me.
Granted, for all of the features to be in a game, the game to sell well to a common audience, would require computers with high performance to be cheap, and the norm. Or at least, the gamer norm.
Far Cry 2 and Crysis were great steps in this regard, but both of them faltered on a major element and ended up being worse than they really should have been.
Trix Are For Kids
03-09-2009, 06:59 PM
It seems to me that everything has already been invented in the last 3000 years. Basically, we had such a huge jump of technology in the past 40 years that really, there is nothing better that we can possibly create. An example of this would be television and movies. You have hd and blu-ray, which are both so perfect that the only things you could do to possibly improve them are to make it bigger. Honestly, our technology is so awesome that eventually people will get bored and be forced to discover a cure for cancer or help the poor. I love it, we are so awesome that the only thing we can do is spread the awesomeness!
zuperxtreme
03-09-2009, 07:26 PM
http://i39.tinypic.com/35iwunb.png
:confused:
Agent 008
03-09-2009, 08:06 PM
Granted, for all of the features to be in a game, the game to sell well to a common audience, would require computers with high performance to be cheap, and the norm. Or at least, the gamer norm.
Good points. The budgets would have to be mahoosive though.
Agent 008
03-09-2009, 08:08 PM
It seems to me that everything has already been invented in the last 3000 years. Basically, we had such a huge jump of technology in the past 40 years that really, there is nothing better that we can possibly create. An example of this would be television and movies. You have hd and blu-ray, which are both so perfect that the only things you could do to possibly improve them are to make it bigger. Honestly, our technology is so awesome that eventually people will get bored and be forced to discover a cure for cancer or help the poor. I love it, we are so awesome that the only thing we can do is spread the awesomeness!
Yeah, well in real life we kinda have our fantasies - flying cars, nano body augmentations, more lasers, widespread holograms, futuristic looking cities and all those sort of things.
Dread_Lord
03-09-2009, 08:24 PM
It seems to me that there are no new ideas these days in the gaming industry. Everything has been thought of before, and now most of the big hits are sequels - basically, same old ideas and characters with a slightly different story.
Seriously, name just a few NEW titles, unheard of before, that were released in the last couple of years.
Let alone the fact that every genre and genre-merge has been created as well. Most new games seem to be marketed by just saying "Oh look, our game has no redeeming features/ideas, but look at the graphics! Oh yeah, and even if you upgraded your computer yesterday, you wouldn't be able to run the game at max settings - that's how good the graphics are!"
Prove me wrong, please.
I don't think this is the end of gaming ideas. I think we are a junction when our creativity in making games is simply held back by available technologies.
Imagine what you could do if you could simulate the entire word on a PC game. The possibilities are endless for the FPS, RTS, RPG, SIM etc. genres.
The fact that no new Genres are emerging doesn't bother me at all, but I don't feel that we have seen them all yet.
For example what about a real life radio controlled battle simulation game you can play from your desktop?
For example consider playing this http://www.youtube.com/watch?v=YSU8nQ7o0u4 from your pc.
RC genre. You could have plane battles, tank battles, race cars, etc.
Entire RC wars. It would be fucking awesome and with the proper licensing, space, safety and engineering you could even use mini explosives and real metal RC equipment scaled to size and made and repaired as cheaply as possibly lol.
I have a whole book filled with this type of crazy shit.
Another visual.
Imagine controlling something like this that's about the size of a 4ft pool table (roughly) and swooping down on tanks, battleships, apcs, marked out buildings, etc and dropping real scaled down explosives. http://www.youtube.com/watch?v=AHPDJi2muAo
You see my vision yet? We could simulate realistic battles with real weapons just scale them down and put them in a safe environment like the middle of the desert.
Agent 008
03-09-2009, 08:36 PM
http://i39.tinypic.com/35iwunb.png
:confused:
Speaking of games, how is your highly original Totse tower defence game coming along? :p
zuperxtreme
03-09-2009, 08:45 PM
hehe.
I just came back from a week vacation so it's... something. :p
A warning before hand, it's buggy, very. It'll crash your browser after 8 or so creeps. I recommend you close the tab after the 5th or so. The shooting is not working either.
I've been mainly reorganizing my code, separating everything into classes and learning. I'm still pretty new with AS3 so it's taking some time. Anyways I want to finish it, hopefully I will :p
Careful:
http://spamtheweb.com/ul/upload/090309/68647_tower_defence.php
Agent 008
03-09-2009, 08:54 PM
hehe.
I just came back from a week vacation so it's... Something. :p
a warning before hand, it's buggy, very. It'll crash your browser after 8 or so creeps. I recommend you close the tab after the 5th or so. the shooting is not working either.
I've been mainly reorganizing my code, separating everything into classes and learning. I'm still pretty new with as3 so it's taking some time. Anyways i want to finish it, hopefully i will :p
careful:
http://spamtheweb.com/ul/upload/090309/68647_tower_defence.php
DONT CLICK ITS VIRUS, WTF WHY DID YOU DO THIS l CLICKED IT AND NOW MY INTERNETS ARE ACTING ALL WEIRD WTF
zuperxtreme
03-09-2009, 08:57 PM
lol I WARNED YOU! KEKEKE
Agent 008
03-09-2009, 09:01 PM
lol I WARNED YOU! KEKEKE
Lulz. I've just tried it in IE, the HAI-Fighters didn't even get to the first corner when it crashed.
zuperxtreme
03-09-2009, 09:07 PM
lol.
Yeah, well, shut up. :(
haha, I'm calling something too many times which is causing way too many calculations. Gotta debug! YEY!...
Anyways, it's not dead yet.
I'll post an update when I think the moment is right. :p
The_Achilles_Heel
03-18-2009, 02:41 AM
Has no one played Braid? Easily one of the best games out last year. An incredibly unique puzzle game with an incredible storyline. Great artwork and atmosphere. If you have a 360, download it on XBLA. It's also coming out for PC soon I think.
http://www.thatvideogameblog.com/wp-content/uploads/2008/08/braid.jpg
Agent 008
03-18-2009, 02:50 AM
Has no one played Braid? Easily one of the best games out last year. An incredibly unique puzzle game with an incredible storyline. Great artwork and atmosphere. If you have a 360, download it on XBLA. It's also coming out for PC soon I think.
http://www.thatvideogameblog.com/wp-content/uploads/2008/08/braid.jpg
Anyone here remember Oddworld: Abe's Odyssey? For some reason looking at that screenshot made me think of that game.
Haiti's Space Agency
03-18-2009, 03:26 AM
It's also coming out for PC soon I think.
Sweet, now I can pirate that bitch.
Steal_Everything
03-18-2009, 04:34 AM
Anyone here remember Oddworld: Abe's Odyssey? For some reason looking at that screenshot made me think of that game.
YES! That game was so win.
imagine
03-18-2009, 03:47 PM
Games are to expensive to make today, game companies only want to make what they know will sell. Making an entirely new game is a big risk, so it doesnt happen that often anymore. Which is sad.
this.
This, is a HUGE reason that the wii has turned into a gimmick as of late. Developing games is a business. The wii does have potential for innovation but the only people willing to take ANY risks are those under the umbrella of Nintendo's funding, which unless you're directly working for nintendo is not garunteed.
That being said, keep in mind, games are just like any other medium, film, literature, art. It's ALL been done before in some way or another, thats intrinsic to all art form after a certain point.
dephdiddy
03-19-2009, 09:45 AM
ok try this:
A game where you're a new ghost and you have to scare people (NPCs). You would begin with just yourself as an invisible blob of light. Your only "power" is to momentarily become visible. You would follow around a NPC and then suddenly become visible, scaring them and somehow getting points or power through their fear. This process of becoming visible in front of them would get you through the first "level" and not much else.
Later on you would get the power to make sounds. Practically, this would work a lot like Zelda Ocarina of Time, where you get a few buttons to make different notes/sound types, and the control stick would be used to modify the pitch and warble the sound. Obviously, you could scare a few people by wailing, but the magic of this game is that it will have strong puzzle elements and realistic AI. To scare a NPC that is a skeptic, you would make sounds in different places and make them go investigate, gradually raising their fear and nervousness. Then when they are in a sufficiently terrified state of mind, you pop out or something, and kill them with fear (racking up huge points).
Sounds/voices will not be the only weapon at your disposal. At later levels you may possess weaker NPCs, or even materialize yourself in whatever form you choose for a brief moment. You would have to investigate your victim over a course of days, and find out what they fear the most. So it will also incorporate detective elements.
How do you lose? I dunno lol. Maybe if you suck at scaring people, they will ignore you and you will lose power until you evaporate into nothingness. Or you could be pitted against exorcists and amateur ghost-hunters. Or even other spirits.
The game will be called Ghozt. The z is there to appeal to teenagers who find it cool to misspell words.
youre fucking awesome.
Irukanji
03-19-2009, 09:54 AM
Games are(in my opinion) too easy these days. Games like Final Fantasy(7 and 8, personally) were medium-hard games. They were long aswell, so challenging to actually keep playing :)
Resident Evil 3 was good aswell, but nemesis is an asshole.....
Agent 008
03-19-2009, 10:24 AM
Games are(in my opinion) too easy these days. Games like Final Fantasy(7 and 8, personally) were medium-hard games. They were long aswell, so challenging to actually keep playing :)
Resident Evil 3 was good aswell, but nemesis is an asshole.....
I think RE1 and 2 had an interesting concept of having 2 different stories of 2 characters. Gives the game replay value, while allowing the developers to utilise pretty much the same environments etc.
Also, it was interesting how at some points during the game you'd get to play as another character for a short while.
Not to mention that the actual video that they used in RE1 was pretty cool.
Edit: As I've mentioned before, what makes many games a lot easier these days is that you can quicksave every 2 seconds. It is a lot different when you can only save at certain points, so you really try to survive and have adrenaline pumping through your blood at times.
The problem is, that developers would rather give the user the opportunity to quicksave than risk people not buy the game because of that. But if you have the chance to quicksave, it's very hard to tell yourself not to.
Agent 008
03-19-2009, 10:37 AM
Ahh, that brings back memories: http://www.youtube.com/watch?v=Cf0EpML-AWM :thumbsup:
Also, that's the *real* Jill Valentine. Looks a lot better than the way they portrayed her in RE3/the movies, imho.
Although, my all-time favourite RE character is still Rebecca.
Can't believe it was more than 10 years ago now! Good ol' times.
Irukanji
03-19-2009, 01:38 PM
stuff
True, but my RE2 was broken near the start(the stairs which lead down to the boxes you push to walk over for a key was blocked by an immovable gate....mayeb i stuffed up, i dunno)
RE1 was a pain in the bum :p
The mercenaries mini-game on RE3 was pretty cool.
Agent 008
03-19-2009, 02:00 PM
The mercenaries mini-game on RE3 was pretty cool.
Agreed. I like being given awesome stuff like that for after I complete the game.
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