View Full Version : Your biggest game "turn offs"
zuperxtreme
03-19-2009, 08:32 PM
Mine is definitely the random crash that occurs after you've been playing for who knows how much time without saving...
Makes you :mad:
Then I don't feel like playing that game for a while ...
ObsidianZ
03-19-2009, 08:42 PM
Games that are terrible at telling you what you're supposed to do or where you're supposed to go. I hate wandering around aimlessly until I stumble upon something by chance.
This is not the same as exploring a new area or puzzle solving.
I also hate control options that don't let you map every button the way you want to.
*ObZ
Frank
03-19-2009, 08:45 PM
Games that crash and games you can't install for no reason what so ever.
Auto-aim in FPS's (aside from Metroid)
Too many cut scenes not enough game play (metal gear solid anyone?)
Not being able to skip cut scenes.
Sequels done by different developers.
Shitty methods of saving (find this thing in order to save your game)
Paying a monthly fee.
Lack of online play when the game would be awesome online.
Lack of good single player because it was made solely for multiplayer.
Games that take story lines way to seriously(read a fucking book for a good story you douche bag)
Mic spamming, 11 year old faggots who think people want to hear their voice.
Fetus-Smasher
03-19-2009, 08:48 PM
Lack of tits.
Or grainy frame rates/online lagg
33% God
03-19-2009, 09:14 PM
Why can't I map any action to any button I want on a console pad? Developers make a control scheme and not every time does it work the best for every individual. They should let you map whatever action to whatever button you want and be done with it. There's no reasoning for not.
Also,games that are a full experience and don't need a sequel,but end up getting one. Dead Rising,Bioshock,and Condemned fall into this category.
The feeling of accomplishment when you figure something out or do something cool, or beat a game. It's a video game, what are you accomplishing? It's an amazing example of positioning.
LSA King
03-19-2009, 09:35 PM
When my game lags because of random shit in the background. Has happened ever since I started computer gaming back in the days of 64MB memory all the way to 2GB. You could have 100GB of RAM and you will always have lag because of memory issues even running bare bones it seems. At least for me.
TripleDot
03-19-2009, 09:40 PM
When my game lags because of random shit in the background. Has happened ever since I started computer gaming back in the days of 64MB memory all the way to 2GB. You could have 100GB of RAM and you will always have lag because of memory issues even running bare bones it seems. At least for me.I know what you mean. It doesn't matter how good your cpu is, you will still lag.
zuperxtreme
03-19-2009, 10:08 PM
It's all about the Hard Drive:
96dWOEa4Djs
...:mad:
LSA King
03-19-2009, 10:41 PM
It's all about the Hard Drive:
96dWOEa4Djs
...:mad:
Dude that shit was epic! I need to get me a SSD hard drive lol as soon as 1TB becomes mainstream for $200 or less :p.
Haiti's Space Agency
03-20-2009, 01:24 AM
Games with shitty graphics.
Games I suck at.
P_R_Deltoid
03-20-2009, 01:39 AM
Games that can't handle alt-tab and ctrl-alt-delete without freezing.
ObsidianZ
03-20-2009, 01:39 AM
It's all about the Hard Drive
Is it really?
I was under the impression that HD speed only affects your loading times. After that, all the info is in the RAM and lag during gameplay would be RAM related.
Maybe I'm crazy and don't know what I'm talking about.
*ObZ
ManCannon
03-20-2009, 01:50 AM
Is it really?
I was under the impression that HD speed only affects your loading times. After that, all the info is in the RAM and lag during gameplay would be RAM related.
If the game requires more RAM than you have, than you can bet your ass the HD is going to come into play throughout the experience, not just during loads.
Anima Mundi
03-20-2009, 03:21 AM
PRESS THE CROUCH BUTTON TO CROUCH.
PRESS THE OPEN DOOR BUTTON TO OPEN THE DOOR.
PRESS THE FIRE BUTTON TO FIRE.
Worst fucking tutorials ever.
ObsidianZ
03-20-2009, 03:56 AM
If the game requires more RAM than you have, than you can bet your ass the HD is going to come into play throughout the experience, not just during loads.
Makes sense.
*ObZ
LSA King
03-20-2009, 05:42 AM
Makes sense.
*ObZ
Yeah that video kind of broke it down when it was saying frame by frame if what your running requires more RAM say Photoshop/3D Studio Max then you have it runs it off your hard drive which is why it bogs down your system. The theory makes sense and then when you realize it could be solved if everybody just moved to x64 instead of x86-32 we would have no more worries about how much RAM our OS can use. The sooner the better then we can start seeing more 4-8-16GB+ modules instead of these crap 1-2GB modules.
Butcher
03-20-2009, 05:44 AM
I fucking hate games with cutscenes that you can't skip. Like Assassins Creed and The Godfather.
Thought Riot
03-20-2009, 05:44 AM
Unskippable cutscenes and tutorials. Especially when playing through the game a second time. I just beat the damn thing, I don't have to learn how to do everything again.
Oh, and games that don't unlock all the features until you're 95% done with the main plot. Thanks for the super cool, really fun to use gun that I can't ever use during the actual game. Bastards.
Haiti's Space Agency
03-20-2009, 05:47 AM
Unskippable cutscenes and tutorials. Especially when playing through the game a second time. I just beat the damn thing, I don't have to learn how to do everything again.
Oh, and games that don't unlock all the features until you're 95% done with the main plot. Thanks for the super cool, really fun to use gun that I can't ever use during the actual game. Bastards.
They could have gave it to you in the beginning and you still wouldn't have used it until the final 5 percent of the game.:o
Wailing Fungus
03-20-2009, 11:17 AM
When you're playing a game with fixed save points, and you have to leave for work/school/partying/whatever and you're still 10 minutes from the save point but 30 from the last one.
Or any other situation where you lose a bunch of progress.
"Realistic graphics" which means 20.000 shades of grey, brown and green.
MMOs, although I really enjoyed the EVE online trial.
And because I enjoyed the EVE online trial, monthly fees.
Mantikore
03-20-2009, 12:11 PM
Oh, and games that don't unlock all the features until you're 95% done with the main plot. Thanks for the super cool, really fun to use gun that I can't ever use during the actual game. Bastards.
though theres an extreme on the other end as well. some games, you get all the cool stuff in the beginning and theres nothing new to discover
Korivan i'Alagmarae
03-20-2009, 04:25 PM
Games that crash and games you can't install for no reason what so ever.
Auto-aim in FPS's (aside from Metroid)
Too many cut scenes not enough game play (metal gear solid anyone?)
Not being able to skip cut scenes.
Sequels done by different developers.
Shitty methods of saving (find this thing in order to save your game)
Paying a monthly fee.
Lack of online play when the game would be awesome online.
Lack of good single player because it was made solely for multiplayer.
Games that take story lines way to seriously(read a fucking book for a good story you douche bag)
Mic spamming, 11 year old faggots who think people want to hear their voice.
everything this guy said. also, after playing games like oblivion and fallout games that dont encourage at least some sort of modding, map editor, or anything similar piss me off a little...
LSA King
03-20-2009, 08:43 PM
Unskippable cutscenes and tutorials. Especially when playing through the game a second time. I just beat the damn thing, I don't have to learn how to do everything again.
This. I forgot all about this because its been so long since I have played PC games. Nothing pisses me off more :mad:
Haiti's Space Agency
03-20-2009, 08:45 PM
everything this guy said. also, after playing games like oblivion and fallout games that dont encourage at least some sort of modding, map editor, or anything similar piss me off a little...
This too.
Σnigma
03-20-2009, 09:00 PM
Games with ridiculous Achievements.
Achievements in general (they're either too easy or buttfucking hard.)
"Halo jumpers" jumping in other games.
Animation-frame glitchers (GunZ).
xippilli
03-21-2009, 05:46 AM
Motherfucking SAVE POINTS. When they're not done well.
For example, the Final Fantasy series early on loved to do this (until later, they got a lot better at it). Final Fantasy 4, you're saving on some middle floor of a multi-level dungeon, and you have to battle your way to the top from there, then watch a few cut-scenes before finally fighting the boss of that dungeon.
But the boss rapes you and you die.
So now, you can't just start again at that boss with a new strategy. You don't even get the OPTION. You HAVE to start at that save point, run through those random battles all over again, button-mash that unskippable cutscene, THEN finally you'll be able to try out your new strategy, which I hope you remembered while you were trying not to die and save all your mission critical items in the random battles prior.
Township Rebellion
03-21-2009, 10:12 AM
Hallo.
I've got a few. I can't stand poorly thought out controls. I hate it when the game uses such an unintuitive control scheme and you can't just change it to whatever you like. Worse if they use a few preset schemes and none of those work either. Why? Why not just let us sort it out ourselves?? If the scheme works in the first place then I don't mind, some games don't really need it. But some games do.
I can't stand getting a sweet weapon or item that I can only use very briefly near the end of the game, and they don't even let you use it through your next play-through. Even if you get some sick gun but it's only worth using for some brief section in the middle of the game. Gaaaay.
In racing games that are supposed to be realistic, I hate not having a decent in-car view. I like to be able to see the windshield, my steering wheel, and the dashboard in front of me. I like driving in real life, and I wish my racing games could recreate that feeling. I would send the evil eye Gran Turismo's way but they've fixed that.
I can't stand fighting games that jack the difficulty up to high, even when you've got it set to easy. It's bad enough if you're using a controller that has a fiddly, small d-pad or buttons or triggers that don't register attacks properly, or analog sticks that work terribly for 2D games. I'm looking at you, capcom.
I hate it when games put a good effort into making their game fun to play, but then skimp on level design, detail, immersion, and even production values. Worse, they get one aspect amazingly right but totally fall down the shitter of another. This usually comes from games that allow great movement or exploration or something, but then totally fuck up the combat. Spider-Man 2, for example. Great web-slinging. Terrible everything else.
Poor cameras that won't let you look where you want. This includes games with player controlled cameras and an attractive female character, wink wink.
Games that don't have a decent save/load/restart system. Metal Gear Solid, for example. You can save, but you can't load from your last save point? Pain in the ass in MGS3 and you're going for no detection so you can score that stealth camo. Especially when the game keeps count even if you die and have to restart the system :mad:
Even worse if you save at a precarious point where you're almost dead, only to find out that there's no way to survive and every reload is from that point, so you're fucked and have to restart the game because there's no option to reload from a previous point, so it forces you to save multiple files to avoid that when you're like me and want to keep his saves as simple and clean as possible.
Any game with pretty graphics and little else. Specifically, FPS's that are beautifully rendered and detailed, everything is static. You can't actually move or destroy anything because it's just cosmetic. If there's a piece of furniture getting stuck in a crossfire, it should rupture to bits correspondingly! If I shoot a light, it should go dark! The immersive details! Fear 2 is like this. This is why Half Life 2 is teh pwn. Apparently Crysis is quite detailed in its destruction as well, though I haven't played that. God knows what's wrong with that game..
Poor voice acting. I can work around this if the game is otherwise very good, the Resident Evil series for example. Otherwise, it completely draws me out of the experience and ruins what could otherwise be a perfect or near-perfect game. Similarly, poor lip syncing. At least in this day and age with motion capturing, surely it would be easy to replace, say, japanese speaking with english? Is it really that hard to line an english actors' face and mouth those receptors and replace the characters' japanese facial and mouth motions with english ones? At least that would help do away with poor voice-acting.
I absolutely cannot stand this lack of decent racing wheels with a full clutch and stick setup. In the same vein, racing "simulations", that don't support those setups. You either have to pay an insane amount of money or get sub-standard quality. And, I'd like to see realistic force-feedback pedals and gearshifters with centering springs as well! A real shifter centers itself into the middle of neutral, usually where the 3rd and 4th gear shift gates are. It wouldn't be too much to add a couple of springs inside those shift gates.
I hate dying after a bunch of progress, and then not just having to work your way back, having to sit through unskippable cut scenes as well! Fuck off. I don't mind mandatory cut scenes the first time round, but give us the option to move it along past the repeats! Get us into it! Similarly, I REALLY hate it when games cut gameplay to show you a movie you didn't need to see, or shouldn't have interrupted just to show you. That's just gay.
MMORPGs, as well as turn-based fighting. Though MMOs usually have real time fighting, seems to me, they're all just grind-fests. I don't want to socialize with other players while playing some boring game where all there is to do is "level up"! Give me something fun to do! Keep the talk to in-game happenstance, shorten it to smaller messages or something. I don't like the idea of spending hours and hours having unrealistic, unexciting and unintuitive fights with a bunch of ogres and knights, or whatever fantastical creatures the setting calls for. It's boring. Just like turn-based fights. It just seems so unnatural to me. I don't like controlling my character, my one main character or even a small group, intimately with nothing but a bunch of menus. If it's an intuitive system and the fighting is fun to watch then maybe I'll enjoy it, but generally if it's just one dipshit running up to an enemy, taking a swing and only have a number appear over your enemies head to me is as dull as cutting arm hairs with a nail clipper. It's not fun. It feels arbitrary and pointless. It removes me from the fighting, and fighting in a game is usually half the fun. I don't mind stuff like RTS's where you only show your boys where to go and what to do because at least it's less about the combat itself but more about the strategy that's involved with it, not just the fighting. That sort of thing can be fun, and at least it's all in real time so you have to think on your toes.
Quick time events, for the most part. Shenmue did it okay, though they were the first in recent years, nevermind oooold games from back in the day that never caught on. Resident Evil 4 I think did it right, from the aspect of during regular gameplay, when you were surprise-attacked it came up with a quick-time event to allow you to dodge it. Simple, obvious, yet not entirely mandatory if you're good enough in the first place. Doesn't even last too long. The fight with Krauser is a bitch, though.
I'm sure I could think of more, but it's a damn big post as is. It's 3:43 AM here and I'm beat.
xippilli
03-21-2009, 04:16 PM
rabble rabble
TGC Post of teh yearz.
Rocko
03-21-2009, 07:36 PM
Unlimited enemy respawns. They make you fight endless wave after wave of enemies until some arbitrary point value or objective is met. God damnit, if I want to kill the majority of the enemies and accomplish my objective without harassment, let me do it!
Thought Riot
03-22-2009, 05:56 AM
I'd like to add games that list scores for online multiplayer by kills only. So the guy with 19 kills and 30 deaths is higher than the guy with 15 kills and 2 deaths and actually helped his team. And, of course, the idiots who think they're hot shit and start to talk shit because they're listed as #1, but still with a negative K/D.
bornkiller
03-22-2009, 06:05 AM
Gamer Chicks....
http://www.cosplay.com/member/34044/
JANUS
03-22-2009, 06:17 AM
^^
^^
How would a Kills per Death ratio get into the negatives??
-*.inc
03-22-2009, 06:25 AM
Text that appear letter by letter, slowly.
Fuck nintendo :mad:
Also: Levelling up by killing moar monsters.
Σnigma
03-22-2009, 02:01 PM
Unlimited enemy respawns. They make you fight endless wave after wave of enemies until some arbitrary point value or objective is met. God damnit, if I want to kill the majority of the enemies and accomplish my objective without harassment, let me do it!
And thus, why I loathe Call of Duty's Veteran difficulty.
Games where the Japanese dominate the leaderboards with their ungodly impossible scores/times. FUCK YOU RE5.
Trueborn
03-22-2009, 03:15 PM
Lack of online play when the game would be awesome online.
Mic spamming, 11 year old faggots who think people want to hear their voice.
Point #1: *cough*Bethesda*cough*
Point #2: This is why I refuse to play MMOs, and also why I don't listen to anyone unless they're on my friend list.
My most recent biggest hate is absolutely zero co-op in games with huge, open terrain, non-linear maps. Shit, it even pissed me off when there was no co-op when Halo came out for the PC. Even MORE anger when there was no co-op added to FarCry2. Deathmatch gets boring fast. Sometimes, I want to roll through a game with a couple of my friends. Come on, guys. Get with it.
Also, I'm disappointed at developers not adding cheats to games anymore. I don't use them to beat the game faster, I use them for laugh purposes. If it's really because of fucking achievements, Saints Row 2 would disable them while cheats were turned on. How fucking difficult is that?
LSA King
03-22-2009, 04:43 PM
Gamer Chicks....
http://www.cosplay.com/member/34044/
Dear god...
Thought Riot
03-22-2009, 08:25 PM
^^
^^
How would a Kills per Death ratio get into the negatives??
I meant a K/D of less than 1 or a negative spread.
reallystupidstuff
03-22-2009, 08:31 PM
When fuckin resistance fall of man had a 2 player campaign option but resistance 2 did fucking not.
Township Rebellion
03-22-2009, 08:51 PM
TGC Post of teh yearz.
Not bad considering I made a number of typos.
neosade
03-22-2009, 08:52 PM
Three words:
Giant fucking spiders
How many have I had to kill in my lifetime of being a gamer? way too many to count
Maddo
03-23-2009, 11:01 AM
Why can't I map any action to any button I want on a console pad? Developers make a control scheme and not every time does it work the best for every individual. They should let you map whatever action to whatever button you want and be done with it. There's no reasoning for not.
The designers of the game work the controls best for the style of gameplay; Halo for example, Rtrigger = Shoot, A = Jump etc.
Also, if they let you map every button to your liking, then they would have to program the tutorials to show the button you've mapped, so instead of saying press A to jump this obstacle, it would be press -whatever you mapped- to jump this obstacle.
Which is a waste of time. Learn to play the game the way they designed it, it's most probably the best control scheme. (and gives everyone a level playing field online)
Haiti's Space Agency
03-23-2009, 11:27 AM
Which is a waste of time. Learn to play the game the way they designed it, it's most probably the best control scheme. (and gives everyone a level playing field online)
The best control scheme is one that you are comfortable with. I would feel more comfortable with total control over which button does what.
sdmf_from_hell
03-23-2009, 11:30 AM
constant loading screens that break up the gameplay.
e.g. Fable 2
ManCannon
03-23-2009, 11:56 AM
Also, if they let you map every button to your liking, then they would have to program the tutorials to show the button you've mapped, so instead of saying press A to jump this obstacle, it would be press -whatever you mapped- to jump this obstacle.
God forbid :rolleyes:.
Seriously dude, your arguments are some weaksauce bullshit. Customizable controls are a good thing, and should be in pretty much every game. It boggles my mind that there are people who'd argue otherwise.
constant loading screens that break up the gameplay.
e.g. Fable 2
Indeed.
I've been playing that game, and as much as I've enjoyed it, the loading screens are a fucking killer. One of the many reasons I've always loved Nintendo, they just don't stand for that kind of horse shit.
At least the loading music is decent.
zuperxtreme
03-23-2009, 02:19 PM
The designers of the game work the controls best for the style of gameplay; Halo for example, Rtrigger = Shoot, A = Jump etc.
Also, if they let you map every button to your liking, then they would have to program the tutorials to show the button you've mapped, so instead of saying press A to jump this obstacle, it would be press -whatever you mapped- to jump this obstacle.
Which is a waste of time. Learn to play the game the way they designed it, it's most probably the best control scheme. (and gives everyone a level playing field online)
Uh... No, all they would have to do is "Press "Default button" to jump". If you know enough to change your button scheme, you know enough that if you've changed it, the directions won't be exactly the same for you.
Or, you know, you just remember what you changed it from.
Or.. they clarify "press "blah blah" (default scheme)" ... or something ...
Township Rebellion
03-24-2009, 10:37 PM
^^^ This. It shouldn't be too hard to change it. Furthermore, honestly I think it's too hand-holding for an icon showing which button to press at what time, at least on the screen. That's one thing Nintendo did extraordinarily well, for example the current Legend of Zelda games where there are static button icons up in the corner of the screen and when you've got an incidental button, it just shows up there. Theoretically with a customized control setup they'd just switch which message shows up on what button icon.
But then with Nintendo, you rarely have to change the control scheme. Mind, trying to play Mario Sunshine last night had me wondering WTF they were thinking, why they couldn't allow us to change the invertion of the camera, for example. Mind that's an old game now so I should cut it some slack.
ManCannon
03-25-2009, 12:40 AM
No one should ever cut Sunshine some slack, that game deserves to be hammered on to hell and back.
What a huge disappointment that was. I couldn't even finish it was I was so disgusted.
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