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  #1  
Old 03-14-2012, 05:02 PM
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Default Lets design a class based shooter

it can't be like TF2
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  #2  
Old 03-14-2012, 05:05 PM
Jaxxun Jaxxun is offline
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Default Re: Lets design a class based shooter

You mean like Killing Floor?
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  #3  
Old 03-14-2012, 05:05 PM
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Default Re: Lets design a class based shooter

TF covers all the basic military classes
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Old 03-14-2012, 07:58 PM
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Default Re: Lets design a class based shooter

Soldier:

Primary weapon - Assault Rifle
Secondary weapon - Desert Eagle, Knife, 3 frag grenades and an erection.

Sniper:

Primary weapon - Has a high powered sniper rifle with only 5 rounds. Moves at 50% speed.
Secondary weapon - Solid Snake's cartboard box.

Chrono-fag:

Primary weapon - Can teleport up to 4 soldiers to his location. Takes 3 minutes to charge.
Secondary weapon - 9mm pistol.

Wingback:

Primary weapon - Runs at 200% speed, has a device that when deployed slows enemies down to 20% in a radius of 10 meters.
Secondary weapon - Knife.

Prostitute:

Primary weapon - Has a syringe that boosts the effectiveness of all stats by 33% on friendly team or reduces stats by 33% on enemy team.
Secondary weapon - Pea shooter.

Captain Faggot

Primary weapon - Faggot punch; does 300% melee damage. 30s recharge time. Runs at 200% speed.
Secondary weapon - None. Is weak from attack from the rear. Takes 1000% damage if hit in the ass.
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  #5  
Old 03-14-2012, 08:20 PM
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Default Re: Lets design a class based shooter

Quote:
Originally Posted by Snoopy View Post
Soldier:

Primary weapon - Assault Rifle
Secondary weapon - Desert Eagle, Knife, 3 frag grenades and an erection.

Sniper:

Primary weapon - Has a high powered sniper rifle with only 5 rounds. Moves at 50% speed.
Secondary weapon - Solid Snake's cartboard box.

Chrono-fag:

Primary weapon - Can teleport up to 4 soldiers to his location. Takes 3 minutes to charge.
Secondary weapon - 9mm pistol.

Wingback:

Primary weapon - Runs at 200% speed, has a device that when deployed slows enemies down to 20% in a radius of 10 meters.
Secondary weapon - Knife.

Prostitute:

Primary weapon - Has a syringe that boosts the effectiveness of all stats by 33% on friendly team or reduces stats by 33% on enemy team.
Secondary weapon - Pea shooter.

Captain Faggot

Primary weapon - Faggot punch; does 300% melee damage. 30s recharge time. Runs at 200% speed.
Secondary weapon - None. Is weak from attack from the rear. Takes 1000% damage if hit in the ass.
I can't even tell if you're raging or trolling. Goddamn, let that testosterone out, man.
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  #6  
Old 03-14-2012, 08:27 PM
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Default Re: Lets design a class based shooter

Quote:
Originally Posted by Captain Falcon View Post
I can't even tell if you're raging or trolling. Goddamn, let that testosterone out, man.
The fuck are you even talking about? Are you taking my shit personally again?
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  #7  
Old 03-15-2012, 02:55 AM
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Default Re: Lets design a class based shooter

Quote:
Originally Posted by Snoopy View Post
The fuck are you even talking about? Are you taking my shit personally again?
Are you?
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  #8  
Old 03-15-2012, 03:05 AM
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Default Re: Lets design a class based shooter

So, if yous guys has a son will yous name it Captain Snoopy or Snoopy Falcon?
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  #9  
Old 03-15-2012, 03:09 AM
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Embarrassed Re: Lets design a class based shooter

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Are you?
You are?!
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  #10  
Old 03-15-2012, 03:18 AM
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Default Re: Lets design a class based shooter

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Originally Posted by Captain Falcon View Post
Are you?
You should totally change your name to Captain Faggot and Faggot Punch the heterosexual out of everyone.
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  #11  
Old 03-15-2012, 07:33 AM
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Default Re: Lets design a class based shooter

Quote:
Originally Posted by Snoopy View Post
You should totally change your name to Captain Faggot and Faggot Punch the heterosexual out of everyone.
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  #12  
Old 03-15-2012, 08:10 AM
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Default Re: Lets design a class based shooter

How is it that the same 15 people derail like 50% of the threads on Zoklet?
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  #13  
Old 03-15-2012, 02:39 PM
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Default Re: Lets design a class based shooter

Quote:
Originally Posted by roasted View Post
How is it that the same 15 people derail like 50% of the threads on Zoklet?
How is it that I, one of the 50%, am the only one who actually posted on topic here?
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  #14  
Old 03-15-2012, 05:40 PM
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Default Re: Lets design a class based shooter

Quote:
Originally Posted by roasted View Post
How is it that the same 15 people derail like 50% of the threads on Zoklet?


:youmad:

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  #15  
Old 03-15-2012, 10:34 PM
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Default Re: Lets design a class based shooter

Medic
Rifleman/Infantry
Sniper/Spotter
Machine gunner/Support
Captain/Commander
Recon/Stealth
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  #16  
Old 03-15-2012, 10:59 PM
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Default Re: Lets design a class based shooter

Quote:
Originally Posted by InspiredByMe View Post
Medic
Rifleman/Infantry
Sniper/Spotter
Machine gunner/Support
Captain/Commander
Recon/Stealth
Yeah, missionary is fun too I guess.
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  #17  
Old 03-15-2012, 11:06 PM
J J The Jet Plane J J The Jet Plane is offline
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Default Re: Lets design a class based shooter

I thought you meant classes as in "whites, blacks, chinese, jews." This would be an interesting shooter.
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  #18  
Old 03-20-2012, 03:10 AM
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Default Re: Lets design a class based shooter

They should just remake CnC renegade
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  #19  
Old 03-20-2012, 05:33 AM
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Default Re: Lets design a class based shooter

It'd be cool to see a bodyguard type class. Not sure how you could do it up, but someone that basically takes hits for others might be interesting. May have to make some special skills/abilities for it to work anywhere near worth playing though.

Ninja/Assassin would be interesting. Give them a focus on stealth and melee weapons with poison damage over time, maybe give them higher crits, wall climbing or great leaps, etc. Hint, hint: Include a lot of darkness and/or light sources that can be taken out in most your maps.

Engineer/base builder. This type would create a limited number of turrets, mortars, mine fields, etc to create a defensive perimeter and or help siege one. Especially nice if you have a "capture the flag" type mode or just want to use a turtle strategy in an area that works out to your advantage.
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  #20  
Old 03-20-2012, 07:51 AM
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Default Re: Lets design a class based shooter

Quote:
Originally Posted by Greyusurper View Post
It'd be cool to see a bodyguard type class. Not sure how you could do it up, but someone that basically takes hits for others might be interesting. May have to make some special skills/abilities for it to work anywhere near worth playing though. Heavy

Ninja/Assassin would be interesting. Give them a focus on stealth and melee weapons with poison damage over time, maybe give them higher crits, wall climbing or great leaps, etc. Hint, hint: Include a lot of darkness and/or light sources that can be taken out in most your maps. Spy

Engineer/base builder. This type would create a limited number of turrets, mortars, mine fields, etc to create a defensive perimeter and or help siege one. Especially nice if you have a "capture the flag" type mode or just want to use a turtle strategy in an area that works out to your advantage. Engineer
You basically just described TF2.

This thread is so retarded.
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  #21  
Old 03-20-2012, 08:30 AM
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Default Re: Lets design a class based shooter

Whites - most accurate, excel in killing other classes
Blacks - ability to fire even bolt-action rifles in full auto, 90% of the time will miss target, can run very fast,
Chinese - use swords, spears and staves, but never guns, chinese can have more players per team,
Jews - ability to pay the Whites to fight for them

This is superior to another TF2 clone, notes Rolf.
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  #22  
Old 03-20-2012, 12:33 PM
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Default Re: Lets design a class based shooter

No need for a new shooter. We have Tribes: Ascend now.
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  #23  
Old 03-20-2012, 08:37 PM
InspiredByMe InspiredByMe is offline
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Default Re: Lets design a class based shooter

Quote:
Originally Posted by Snoopy View Post
No need for a new shooter. We have Tribes: Ascend now.
Which is baby mode compared to any of the past Tribes games.

Reloading? Get the fuck out of here. 2 weapons only? Get the fuck out of here. Mines for one class only? Get the fuck out of here.

Could go on for awhile.
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  #24  
Old 03-20-2012, 08:40 PM
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Default Re: Lets design a class based shooter

Quote:
Originally Posted by InspiredByMe View Post
Which is baby mode compared to any of the past Tribes games.

Reloading? Get the fuck out of here. 2 weapons only? Get the fuck out of here. Mines for one class only? Get the fuck out of here.

Could go on for awhile.
You're retarded get the fuck out retard.
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  #25  
Old 03-20-2012, 09:42 PM
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Embarrassed Re: Lets design a class based shooter

Quote:
Originally Posted by Snoopy View Post
You're retarded get the fuck out retard.


But seriously, Ascend is easy as fuck.
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  #26  
Old 03-21-2012, 06:25 AM
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Confused Re: Lets design a class based shooter

Quote:
Originally Posted by Shrike View Post
You basically just described TF2.

This thread is so retarded.
Sorry, never played it. Figured it was like any other generic FPS and I was actually adding in valued input. Oh well!
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  #27  
Old 03-21-2012, 06:51 AM
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Default Re: Lets design a class based shooter

Wingman: Fly like a bird, drop grenades out the air.

Sonic Arms: Reduces accuracy, movement, etc. from an enemy ill equipped to deal with it. Could be in a gun/rifle form that shoots and disables for a short time, or grenades that cause area effect for everyone in it.

Radar Man: Enhances team's standard radar distance. Counters/jams enemies. May allow you to read enemy messages, hear voice chat of enemy(?).
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  #28  
Old 03-21-2012, 01:49 PM
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Default Re: Lets design a class based shooter

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Sorry, never played it. Figured it was like any other generic FPS and I was actually adding in valued input. Oh well!
You really shouldn't post about video games.
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  #29  
Old 03-21-2012, 01:59 PM
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Default Re: Lets design a class based shooter

Quote:
Originally Posted by Shrike View Post
You really shouldn't post about video games.
Neither should you.
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  #30  
Old 03-21-2012, 02:26 PM
Om Namah Shivaya Om Namah Shivaya is offline
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Default Re: Lets design a class based shooter

is this thread forreal? because I'll give some ideas. but it seems like this thread failed after a few posts.
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  #31  
Old 03-21-2012, 02:40 PM
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Default Re: Lets design a class based shooter

No classes you just spawn with a random weapon, the more kills you get with a certain weapon the more skills you get related to it.

Therein builds the class.
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  #32  
Old 03-21-2012, 02:49 PM
Om Namah Shivaya Om Namah Shivaya is offline
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Default Re: Lets design a class based shooter

Quote:
Originally Posted by typedthiswithmytits View Post
No classes you just spawn with a random weapon, the more kills you get with a certain weapon the more skills you get related to it.

Therein builds the class.

btw, your stats restart after each match. so you have to build your class and get rape each time you play.


with semiautomatic rifles you get zoom scope after enough kills. like 3? I'll let other people assign kills. then you get a better sniper rifle, then a full auto sniper rifle with scope. Then some kind of UAV that you can scout with.

with grenades you get grenade launcher for first unlock. multishot grenade launcher for the next, and maybe a missile launcher that rapes vehicles for the third? and then a multi rocket launcher

with full auto guns you get to pick which tree set you unlock for the first unlock. submachine gun, assault rifle, and heavy machine gun.

maybe we could even attach scopes to other guns


what time setting are we using?

I like the idea of using future setting. so we can implement crazy shit that we make up
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  #33  
Old 03-21-2012, 03:05 PM
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Default Re: Lets design a class based shooter

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Originally Posted by Snoopy View Post
Neither should you.
He's the guy who doesn't know what TF2 is.
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  #34  
Old 03-21-2012, 03:45 PM
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Default Re: Lets design a class based shooter

Quote:
Originally Posted by Shrike View Post
He's the guy who doesn't know what TF2 is.
And you're the idiot he's trolling.
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  #35  
Old 03-21-2012, 04:03 PM
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Default Re: Lets design a class based shooter

Quote:
Originally Posted by Snoopy View Post
And you're the idiot he's trolling.
So he's trolling me by making himself look like a retard who knows nothing about games? K.
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  #36  
Old 03-21-2012, 05:46 PM
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Default Re: Lets design a class based shooter

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So he's trolling me by making himself look like a retard who knows nothing about games? K.
Yes nigger I've been doing that in a very subtle way for years to all of you and fucktards still can't get a clue.
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  #37  
Old 03-27-2012, 01:38 PM
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Default Re: Lets design a class based shooter

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Originally Posted by Snoopy View Post
Yes nigger I've been doing that in a very subtle way for years to all of you and fucktards still can't get a clue.
Yeah we had no idea
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  #38  
Old 04-03-2012, 04:28 AM
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Default Re: Lets design a class based shooter

Ok someone needs to make a Zoklet FPS Source Mod or something now, it would be epic
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  #39  
Old 04-03-2012, 05:04 AM
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Default Re: Lets design a class based shooter

Ive been meaning to do something like this for a while. I wish some of you guys knew how to write code, because id love to design a game. Not an FPS though- its too hard to do an FPS well. Id say a turn based strategy survival game or something. Ive actually been toying with the idea of starting by creating a board game and map grid, and adapting that into electronic medium. I love strategy and survival, asset management, varied weapon statistics, classes, and enemy types. This type of game would be easy to create, as well as fun.

Hell, I could create a game map and have you guys choose characters and stats, and play through.... but I guess that'd be a yellow notepad and a silly hat away from LARPing.
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