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07-20-2012, 10:37 PM
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Serf
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Join Date: Jun 2012
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Thanked 3 Times in 3 Posts
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Morrowind: Must have mods?
I have never played Morrowind, but a friend of mine keeps telling me that I need to. From what I have read, most people say that the game is not worth playing without mods. So, my questions to you:
Which mods make the game worth playing?
What do these mods do?
Where can I download them?
How do I make them work in my pirated copy of the game?
thx u
__________________
"I have learned two ways to tie my shoes. One way is only good for lying down. The other way is good for walking."
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07-20-2012, 11:33 PM
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Wealthy Merchant
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Join Date: Jul 2009
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Re: Morrowind: Must have mods?
Forgot to add that nudity and sex mods are fun too.
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07-20-2012, 11:46 PM
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Sapphires!
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Join Date: Jan 2009
Location: Tarth
Thanks: 1,311
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Re: Morrowind: Must have mods?
If you're into companion mods, the Julan mod is far and away the best companion mod for any game ever. It adds several hours of extremely well written gameplay onto the main quest as well as surprisingly good integration with the rest of the game.
There are a few backpack mods, I think they're must-haves although probably just a tiny bit overpowered. If you play as a magic user, a magicka regen mod is necessary unless you enjoy micromanaging your stats, likewise if you play any unarmored/unarmed build you'll need a mod to balance for that, there are several.
And most importantly is GCD which fixes Morrowind's (very) broken leveling system. Think skyrims leveling system but thought of 10 years earlier and much better.
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The following users say "It is so good to hear it!":
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07-21-2012, 12:34 AM
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Slightly Grander Duke
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Join Date: Aug 2010
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Re: Morrowind: Must have mods?
Making mods > using them.
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http://humanasemeritus.com/
I must create a system or be enslaved by another mans; I will not reason and compare: my business is to create. -William Blake
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The following users say "It is so good to hear it!":
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07-21-2012, 12:47 AM
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Marquis
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Join Date: Apr 2011
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Re: Morrowind: Must have mods?
I'm in the middle of the game so if I were to install a mod would I have to start a new game?
__________________
..AND WE USED FEMUR BONES TO SMASH IN THE SKULLS OF THE MEEK.
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07-21-2012, 02:56 AM
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Sapphires!
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Join Date: Jan 2009
Location: Tarth
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Re: Morrowind: Must have mods?
Quote:
Originally Posted by sexually vulnerable CPR dummy
I'm in the middle of the game so if I were to install a mod would I have to start a new game?
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Depends on the mod, but for the majority the answer is no, the content gets injected into your game without a problem. Only exceptions are mods that deal with character generation (for obvious reasons) or mods that tie into the existing quests (it would be possible to miss the starting point or an event if that event was chained into some main game quest you had already done).
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07-21-2012, 09:54 AM
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Serf
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Join Date: Jun 2012
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Morrowind: Must have mods?
Quote:
Originally Posted by SomeBum
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It won't let me down load any of these, is there something special I need to do? I click the button and nothing happens.
Quote:
Originally Posted by Lanny
If you're into companion mods, the Julan mod is far and away the best companion mod for any game ever. It adds several hours of extremely well written gameplay onto the main quest as well as surprisingly good integration with the rest of the game.
There are a few backpack mods, I think they're must-haves although probably just a tiny bit overpowered. If you play as a magic user, a magicka regen mod is necessary unless you enjoy micromanaging your stats, likewise if you play any unarmored/unarmed build you'll need a mod to balance for that, there are several.
And most importantly is GCD which fixes Morrowind's (very) broken leveling system. Think skyrims leveling system but thought of 10 years earlier and much better.
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What is a companion mod? Where are these bag mods and "companion mods" found? What's wrong with the leveling system, and what does this do to fix it? After downloading these mods, what do I do with them to make them run in-game?
__________________
"I have learned two ways to tie my shoes. One way is only good for lying down. The other way is good for walking."
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07-21-2012, 10:11 AM
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Serf
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Join Date: Jun 2012
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Morrowind: Must have mods?
And how does character creation work? Does it make much of a difference what race I pick? And I don't really want to be a thief, but I want to use short swords (as opposed to long) as my main weapons, do I have to pick thief? I don't like any of their other skills, really. And what about this sign thing, is it important which I pick? And what do each of the attributes really do? Strength and intelligence are the default for thief, should I leave them like that?
And what do each of the skills do? I want to use short swords like a warrior, with light armor, healing/defensive magic and archery as a secondary ranged skill. Is this viable? What else should I specialize in? They make me pick 10 and more of them seem unappealing. Sneaking is good for going invisible and pickpocketing, right? Is it also good for taking things from people's houses while they are there? Will the short blade with archery as a backup be enough offensive power to kill everything?
Okay, so my class so far:
Specializes in Stealth (for duel wielding short blades, her main weapon) and Agility (for light armor, sneak and Marksmen). Other skills decided so far are restoration (very important, I always play healers), and I don't know what.
With major skills being:
Short Blade
Light Armor
Restoration
Sneak
?????
And minor skills being:
Marksmen
????
????
????
????
Character is either going to be wood elf or dark elf btw, if it matters.
I have no idea what to fill these blanks in with. Any suggestions? I'm thinking more defensive magic, or more sneakyness. What do you think? Will light armor, healing and short blade be enough to win the game?
__________________
"I have learned two ways to tie my shoes. One way is only good for lying down. The other way is good for walking."
Last edited by broken.moon; 07-21-2012 at 10:51 AM.
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07-21-2012, 06:04 PM
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Sapphires!
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Join Date: Jan 2009
Location: Tarth
Thanks: 1,311
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Re: Morrowind: Must have mods?
Quote:
Originally Posted by broken.moon
What is a companion mod? Where are these bag mods and "companion mods" found? What's wrong with the leveling system, and what does this do to fix it? After downloading these mods, what do I do with them to make them run in-game?
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A companion mod adds a NPC to the game who acts as a traveling companion. He'll go places with you, talk with you, interact with other NPCs and help you in combat.
Companion mod: http://lovkullen.net/Emma/Kateri.htm
Bag mod: http://platform.tesnexus.com/downloads/file.php?id=1671
Morrowinds leveling system's problems are mostly magic and attributes. With magic every spell in the games gives you the same amount of experience, so you're severely incentivized to spam low magicka spells. GCD fixes this and bases XP on spell difficulty, so you can still train skills with those powerful spells. The other issue is with attributes. You level up every time you get skill increases in a major skill. Your get to increase your attributes based on which skills you trained during the level, and you get modifiers for skill focus. Basically this means that if you want a strong character you've gotta powergame and only train two skills per level to get those 5x modifiers, which is a pain in the ass and no fun. With GCD your attributes increase in tandem with your skills, and you basically don't level anymore, or at least you have no direct input into how it happens.
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07-23-2012, 05:39 AM
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cunt
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Join Date: Jan 2009
Location: smokin' and trippin'
Thanks: 585
Thanked 649 Times in 482 Posts
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Re: Morrowind: Must have mods?
Quote:
Originally Posted by broken.moon
And how does character creation work? Does it make much of a difference what race I pick? And I don't really want to be a thief, but I want to use short swords (as opposed to long) as my main weapons, do I have to pick thief? I don't like any of their other skills, really. And what about this sign thing, is it important which I pick? And what do each of the attributes really do? Strength and intelligence are the default for thief, should I leave them like that?
And what do each of the skills do? I want to use short swords like a warrior, with light armor, healing/defensive magic and archery as a secondary ranged skill. Is this viable? What else should I specialize in? They make me pick 10 and more of them seem unappealing. Sneaking is good for going invisible and pickpocketing, right? Is it also good for taking things from people's houses while they are there? Will the short blade with archery as a backup be enough offensive power to kill everything?
Okay, so my class so far:
Specializes in Stealth (for duel wielding short blades, her main weapon) and Agility (for light armor, sneak and Marksmen). Other skills decided so far are restoration (very important, I always play healers), and I don't know what.
With major skills being:
Short Blade
Light Armor
Restoration
Sneak
?????
And minor skills being:
Marksmen
????
????
????
????
Character is either going to be wood elf or dark elf btw, if it matters.
I have no idea what to fill these blanks in with. Any suggestions? I'm thinking more defensive magic, or more sneakyness. What do you think? Will light armor, healing and short blade be enough to win the game?
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all of this depends on how you want to play the game. you obviously want to be a stealthy character, let me tell you that Morrowind's stealth system is fucked. there are so many different factors and elements involved it's insane, and it seems to act on a random chance mechanic anyway. focus on speed and agility, the main aspects of a stealthy character. the theif is a good sign (and the obvious); the tower, the lover, and the shadow are solid choices also.
the base mechanics involved in Morrowind's stealth system are sneak, security, speechcraft, and merchantile. it is very complex but a fun way to play the game. sneak helps you be invisible to enemies (100% chameleon is great), also pickpocketing and sneak attacks (your critical attack damage is multiplied massively with sneak attacks). security obviously helps with locks and such. speechcraft allows you to raise NPC's disposition toward you. merchantile allows you to buy and sell things at better prices (you can buy things for 0 gold and sell them for 1 with 100% merchantile skill)
and so on and so forth
__________________
&T| 2005-07-11
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07-23-2012, 07:13 PM
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Serf
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Join Date: Jun 2012
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Morrowind: Must have mods?
Okay i downloaded gdc and julan, and the site for the bag mod made me register and now they have to approve me before i can download that. Tried downloading the Morrowind Nexus ones, but none of those links seem to be working. Is there another place to download graphical overhauls? The game is a bit old, and I know there are mods out there that improve this. Would like more hair/face options, too, if that's possible. And clothing mods.
im realy liking these mods: http://lovkullen.net/Emma/Robert.htm
but im worried that they might not b ecompatible with a graphics overhaul mod. Does anyone know?
Quote:
Originally Posted by ShutMeUp
all of this depends on how you want to play the game. you obviously want to be a stealthy character, let me tell you that Morrowind's stealth system is fucked. there are so many different factors and elements involved it's insane, and it seems to act on a random chance mechanic anyway. focus on speed and agility, the main aspects of a stealthy character. the theif is a good sign (and the obvious); the tower, the lover, and the shadow are solid choices also.
the base mechanics involved in Morrowind's stealth system are sneak, security, speechcraft, and merchantile. it is very complex but a fun way to play the game. sneak helps you be invisible to enemies (100% chameleon is great), also pickpocketing and sneak attacks (your critical attack damage is multiplied massively with sneak attacks). security obviously helps with locks and such. speechcraft allows you to raise NPC's disposition toward you. merchantile allows you to buy and sell things at better prices (you can buy things for 0 gold and sell them for 1 with 100% merchantile skill)
and so on and so forth
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thanks a lot! goodness, that is a LOT of skills you need to be stealthy. i was wanting to be a combat/stealth/magic (support) hybrid, but with all thse skills needed for just stealth im not sure i can manage. are they all necessary to be a stealth class? merchantile does not sound like it's needed really, and i think i changed my mind and want to go longsword so long as i can use two swords at once still. is speechcraft needed, also?
what is the difference between a major skill and a minor skill? Am I better at major skills? Would alchemy and alteration be repetitive?
now i have my skills planned out as:
Major:
Longblade
Sneak
Restoration
Security
Illusion
Minor:
Marksman
Alteration
Light Armor
and for the last two I can't decide between Alchemy, Acrobatics, Mercantile, Speechcraft, Athletics, Enchant, Conjuration and Mysticism. lol. suggestions? are any of these skills weak? and with my character mainly going for combat/stealth, with magic just to boost combat/stealth ability, should i still go speed and agility?
thanks for all the help guys
__________________
"I have learned two ways to tie my shoes. One way is only good for lying down. The other way is good for walking."
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07-23-2012, 07:24 PM
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Serf
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Join Date: Jun 2012
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Morrowind: Must have mods?
i was talking to my friend who played the game like a year ago, and he said there was some mod that he would never play without. aparently with the mod, early on in the game you can find some really good items, the most useful of which increased your run speed a LOT so that you were not like crawling all over the game. anyone know where this can be downloaded?
__________________
"I have learned two ways to tie my shoes. One way is only good for lying down. The other way is good for walking."
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07-23-2012, 07:36 PM
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cunt
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Join Date: Jan 2009
Location: smokin' and trippin'
Thanks: 585
Thanked 649 Times in 482 Posts
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Re: Morrowind: Must have mods?
I'll post more when I have time and am not using my phone - I'd really recommend checking out the planetelderscrolls forums, they have a shit tonne of tweak guides and threads about which mods are compatible. I'm running Morrowind on Vista at the moment and the game keeps crashing with any mods installed, which I think is a Vista issue. there's one awesome graphics overhaul mod which you might have already downloaded (I didn't check the links Lanny provided) I think it's just called Morrowind Sound and Graphics overhaul. it's on the PES forum anyway.
this thread is one of the best sources of compiled info/guides
http://scrollstudio.com/forum/Thread...Morrowind--538
__________________
&T| 2005-07-11
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07-23-2012, 07:41 PM
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cunt
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Join Date: Jan 2009
Location: smokin' and trippin'
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Re: Morrowind: Must have mods?
and look through the top rated and hall of fame sections on PES mods section. I can't think of the mod your friend might mean...
__________________
&T| 2005-07-11
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07-25-2012, 12:06 AM
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Serf
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Join Date: Jun 2012
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Thanked 3 Times in 3 Posts
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Re: Morrowind: Must have mods?
http://inky.50megs.com/mwmods/index.htm
Here is the speed item he was talking about. Are these all very overpowered items?
__________________
"I have learned two ways to tie my shoes. One way is only good for lying down. The other way is good for walking."
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07-25-2012, 01:46 AM
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Serf
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Join Date: Jun 2012
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Thanked 3 Times in 3 Posts
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Re: Morrowind: Must have mods?
Alright, I've finally started playing the game after figuring out how to get those mods to work. I got the belt from that link I posted above, and it makes the game playable because I'm not walking everywhere lol. I have the backpack mod installed, but even after reading the readme im confused about it. it was talking like about necks and races and merchants and stuff, and i dont even know what it does. can someone explain?
and oh no! i can't seem to weild two weapons at once. is there a way to do this? or a mod that allows it?
__________________
"I have learned two ways to tie my shoes. One way is only good for lying down. The other way is good for walking."
Last edited by broken.moon; 07-25-2012 at 02:02 AM.
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