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  #1  
Old 06-10-2011, 10:53 AM
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Default duke's up on demonoid.

4.5 gigs. if this fucking thing is like 4 hours long (looking at you homefront) i'm going to be pissed.

ah well fuck it. i'd planned on buying to show my support, but if it's fail then they can blow me.
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  #2  
Old 06-10-2011, 10:58 AM
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Default Re: duke's up on demonoid.

Wheres the fucking link?
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Old 06-10-2011, 10:58 AM
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Default Re: duke's up on demonoid.

Dude they've been working on this game for a decade + and your just gonna go and steal it? I'm all for stealing shitty games and all, but when a decade of hard work is put into a game its wrong.
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Old 06-10-2011, 11:00 AM
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Default Re: duke's up on demonoid.

Quote:
Originally Posted by alexander224 View Post
Dude they've been working on this game for a decade + and your just gonna go and steal it? I'm all for stealing shitty games and all, but when a decade of hard work is put into a game its wrong.
Fail troll.

It was hardly 10 years of SOLID development time. Most of that time was spent circle-jerking and hyping.

They should've released it to us for FREE as an apology.
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Old 06-10-2011, 11:07 AM
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Default Re: duke's up on demonoid.

Such an epic fail am i rite brony
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Old 06-10-2011, 11:09 AM
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Default Re: duke's up on demonoid.

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Originally Posted by Darkhunter View Post
Wheres the fucking link?
No links here.

Zombo, thanks for referencing only.
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  #7  
Old 06-10-2011, 11:56 AM
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Default Re: duke's up on demonoid.

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Originally Posted by XiPPiLLi View Post
No links here.

Zombo, thanks for referencing only.
No links makes this thread fail
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Old 06-10-2011, 12:02 PM
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Default Re: duke's up on demonoid.

It's shit
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Old 06-10-2011, 12:09 PM
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Default Re: duke's up on demonoid.

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Originally Posted by Darkhunter View Post
No links makes this thread fail


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Old 06-10-2011, 12:09 PM
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Default Re: duke's up on demonoid.

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Originally Posted by Darkhunter View Post
No links makes this thread fail
Like it's really hard to search for it.
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Old 06-10-2011, 12:33 PM
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Default Re: duke's up on demonoid.

Quote:
Originally Posted by Keith Lemon View Post
It's shit
Thanks for the opinion

Quote:
Originally Posted by Gith View Post


Quote:
Originally Posted by matt110 View Post
Like it's really hard to search for it.
Why should I google something if the OP cant even give a fucking review?
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Old 06-10-2011, 03:15 PM
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Default Re: duke's up on demonoid.

I picked the game up today for 360 and I'm really enjoying it, feels like an old school shooter with only minimal influences from new games. The only complaint I have are the load times for the 360, but I'm more than certain they wouldn't be so bad running on a good computer.
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  #13  
Old 06-10-2011, 06:34 PM
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Default Re: duke's up on demonoid.

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Originally Posted by EssJay View Post
I picked the game up today for 360 and I'm really enjoying it, feels like an old school shooter with only minimal influences from new games. The only complaint I have are the load times for the 360, but I'm more than certain they wouldn't be so bad running on a good computer.
Same problem on the PS3. Levels load much faster on a good PC.
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Old 06-10-2011, 06:37 PM
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Default Re: duke's up on demonoid.

While we're here, anyone willing to trade me a membership to another private [torrent or otherwise] site for an invite to Demonoid?

They're chill for what they up but it's often not what I'm looking for.

PM me ladies.
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  #15  
Old 06-10-2011, 07:35 PM
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Default Re: duke's up on demonoid.

I told you where it was, and you're bitching about a link?
lol, need me to wipe your ass too?

and as for a review..i'm only at 50%.

Plus i'm in the US, so by the time i have the chance to buy it, i'll most likely have beaten it.

If it's even half way decent i'm still buying it just to support the devs.
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Old 06-10-2011, 08:05 PM
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Default Re: duke's up on demonoid.

Quote:
Originally Posted by Bong McPuffin View Post
they should pay us to download and play it as a sincere apology.
f'd
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Old 06-11-2011, 06:24 AM
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Default Re: duke's up on demonoid.

Quote:
Originally Posted by The Methematician View Post
f'd
While that would be awesome, my idea is more realistic.

When I get around to starting my game development company in the next 5 or so years, I'm going to give all my games away for free and have a donation button (inconspicuous and out of the way as well).

This means that -

1.) no one is a criminal for downloading it, at all, no matter how they download it, wether its through torrents, direct download, or someone burns a copy and gives it to a friend.

2.) This will encourage not only me, but my employees to make the game GOOD so people will WANT to donate to keep our company alive.

3.) People will have the satisfaction of knowing that all the money went strictly to the artists/developers and not to some big publishing company like EA.

4.) There will be NO NEED FOR DRM OF ANY KIND! DRM only punishes the customers that actually pay for the games, and simply encourage pirates to pirate even harder.

With todays technology, there is really ZERO need to have a publisher if you know what you're doing.

Also, I wouldn't pull some cheap bullshit like other companies do and give you perks for donating, this way everyone that plays the game is on an even playing field, regardless of if you donated or not. This cuts down on the elitism and general nerdy superiority complex that ruins most games these days because people who donate or have a lot of money in most free-to-play but pay-to-unlock-perks games are total shit for the free customers, and the people that payed can just dominate those that didn't pay.

I firmly believe that this honest and thoughtful approach to game development would significantly cut back on the pirating of video games, would prompt developers to GIVE A SHIT, and it would allow the game to reach more people and subsequently more potential donators once they realize that the game is WORTH DONATING FOR, especially since we saved them the extortionate fee of $50-$65 for a new game from your run-of-the-mill video game store.

Most people I've seen pirate the game first anyways, and if its really worth buying they'll go out and buy it (well, some people are like this). This is still illegal and you can get busted, even though it makes sense to be able to TRY IT BEFORE YOU BUY IT! A lot of games these days aren't even released with a demo, and the demo is buggy and/or not even the final version of the game.

Honesty and hard work... something that the video game industry has been lacking for quite some time.

EDIT: Fuck consoles... they are dishonest platforms by design. My company is going to bring back PC gaming, and in a big way. We may even branch out into Linux land and bring our games to that platform as well.... something that the game industry has yet to realize would be a very smart investment, maybe not in the short-term, but in the long term. Linux would have far more users if there were more video games available for it, that WERENT made over 10 years ago... or if they didn't have to run it through some buggy bullshit like WINE or Cedega or whatever the hot new emulator is these days.

Linux sorely needs more modern games that run NATIVELY... and I'm relatively sure that the vast majority of Linux gamers would GREATLY appreciate such services and would happily donate to keep such a project alive, and that right there is how you would successfully tap the Linux market... because most of the Linux users I've met loath having to pay for software (hence the Open Source movement and all that jazz). This way they aren't forced to pay for (and subsequently try to pirate) these games, and once they see that we're an honest company making honest games for an honest operating system, they might feel more inclined to pay for the games, instead of twisting their arm and making them pay.

Last edited by Bong McPuffin; 06-11-2011 at 06:32 AM.
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Old 06-11-2011, 02:29 PM
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Grin Re: duke's up on demonoid.

Quote:
Originally Posted by Bong McPuffin View Post
While that would be awesome, my idea is more realistic.

When I get around to starting my game development company in the next 5 or so years, I'm going to give all my games away for free and have a donation button (inconspicuous and out of the way as well).

This means that -

1.) no one is a criminal for downloading it, at all, no matter how they download it, wether its through torrents, direct download, or someone burns a copy and gives it to a friend.

2.) This will encourage not only me, but my employees to make the game GOOD so people will WANT to donate to keep our company alive.

3.) People will have the satisfaction of knowing that all the money went strictly to the artists/developers and not to some big publishing company like EA.

4.) There will be NO NEED FOR DRM OF ANY KIND! DRM only punishes the customers that actually pay for the games, and simply encourage pirates to pirate even harder.

With todays technology, there is really ZERO need to have a publisher if you know what you're doing.

Also, I wouldn't pull some cheap bullshit like other companies do and give you perks for donating, this way everyone that plays the game is on an even playing field, regardless of if you donated or not. This cuts down on the elitism and general nerdy superiority complex that ruins most games these days because people who donate or have a lot of money in most free-to-play but pay-to-unlock-perks games are total shit for the free customers, and the people that payed can just dominate those that didn't pay.

I firmly believe that this honest and thoughtful approach to game development would significantly cut back on the pirating of video games, would prompt developers to GIVE A SHIT, and it would allow the game to reach more people and subsequently more potential donators once they realize that the game is WORTH DONATING FOR, especially since we saved them the extortionate fee of $50-$65 for a new game from your run-of-the-mill video game store.

Most people I've seen pirate the game first anyways, and if its really worth buying they'll go out and buy it (well, some people are like this). This is still illegal and you can get busted, even though it makes sense to be able to TRY IT BEFORE YOU BUY IT! A lot of games these days aren't even released with a demo, and the demo is buggy and/or not even the final version of the game.

Honesty and hard work... something that the video game industry has been lacking for quite some time.

EDIT: Fuck consoles... they are dishonest platforms by design. My company is going to bring back PC gaming, and in a big way. We may even branch out into Linux land and bring our games to that platform as well.... something that the game industry has yet to realize would be a very smart investment, maybe not in the short-term, but in the long term. Linux would have far more users if there were more video games available for it, that WERENT made over 10 years ago... or if they didn't have to run it through some buggy bullshit like WINE or Cedega or whatever the hot new emulator is these days.

Linux sorely needs more modern games that run NATIVELY... and I'm relatively sure that the vast majority of Linux gamers would GREATLY appreciate such services and would happily donate to keep such a project alive, and that right there is how you would successfully tap the Linux market... because most of the Linux users I've met loath having to pay for software (hence the Open Source movement and all that jazz). This way they aren't forced to pay for (and subsequently try to pirate) these games, and once they see that we're an honest company making honest games for an honest operating system, they might feel more inclined to pay for the games, instead of twisting their arm and making them pay.
After only reading this post, I would donate to your company. Linux really needs moar modern games.
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  #19  
Old 06-11-2011, 03:11 PM
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Default Re: duke's up on demonoid.

Quote:
Originally Posted by Bong McPuffin View Post
While that would be awesome, my idea is more realistic.

...I'm going to give all my games away for free and have a donation button (inconspicuous and out of the way as well).

....
my respect for you just grew up a notch. If you ever need any game story/gameplay ideas ....

you know you can come to me.
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Old 06-11-2011, 07:51 PM
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Default Re: duke's up on demonoid.

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  #21  
Old 06-11-2011, 07:56 PM
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Default Re: duke's up on demonoid.

that was pretty good xip.
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Old 06-11-2011, 07:59 PM
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Grin Re: duke's up on demonoid.

Quote:
Originally Posted by XiPPiLLi View Post
Lol'd
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Old 06-11-2011, 08:03 PM
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Default Re: duke's up on demonoid.

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Originally Posted by alexander224 View Post
Dude they've been working on this game for a decade + and your just gonna go and steal it? I'm all for stealing shitty games and all, but when a decade of hard work is put into a game its wrong.
You can't polish a turd into a diamond.
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Old 06-11-2011, 08:08 PM
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Default Re: duke's up on demonoid.

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You can't polish a turd into a diamond.
Technically fertilizers are more useful than rocks.
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Old 06-11-2011, 08:17 PM
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Default Re: duke's up on demonoid.

i honestly don't understand the bitching..i'm about two hours in and pretty happy with it. It's an overblown, over the top Duke game.

I thought it was hilarious that the throwable piece of shit made it in, instead of jsut being an april fools joke.

Bulletstorms script was funnier though.

But just for nostalgia's sake...i mean seriously, no one ever expected to see this game go live.
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Old 06-11-2011, 08:38 PM
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Default Re: duke's up on demonoid.

Wish I had a good enough PC for this. All the hype for all these years makes it obligatory to at least try.
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Old 06-12-2011, 05:04 AM
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Default Re: duke's up on demonoid.

Quote:
Originally Posted by InspiredByMe View Post
After only reading this post, I would donate to your company. Linux really needs moar modern games.
Thanks, when I get going and its a legitimate and licensed business I'll be looking for investors (because making a game isn't free, need stuff like motion capture equipment and a few other high-dollar items) that think like you.

As much as I'd love to incur all the cost on my own and then make the money back via donations, its not realistic.

The problem with private investors is the risk factor, they are putting up an awful lot of money, and its all in limbo until we make a video game... and lets say that I'm just full of shit and every game I make is just a giant turd, and no one donates anything... that would be horrible.

On the other side, if I take my company and go public with it on the market, I'm giving the shareholders voting rights and a say in my company, and as I've stated before, shareholders are fucking stupid and are only in it for the money. If my stock doesn't go up in the short-term, they will sell my ass out in a heart-beat and move on to the next money-grubbing company.

So the only ways I could really get my company going is with a substantial loan, which i can't get because earlier in my life my parents ruined my credit by putting shit under my SSN and they shouldn't have done that. The only other option is to seek out various people with the required equipment and convince them to let me use them indefinitely, and this stuff is majorly expensive, so I doubt they'd just float me an entire motion capture set-up.

Also, finding people that will commit to such a business model, knowing that they won't get paid a single penny until the game is released and the donations start rolling in is extremely difficult as well.

These are my hurdles, and as soon as I figure out how to over come them, I fully intend to start my game development business.

So far it seems like people really like my idea of how to approach this, its just hard finding committed team-players and people that want to change the industry as badly as I do.
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Old 06-12-2011, 02:01 PM
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Default Re: duke's up on demonoid.

Fighting against the gaming industry is like fighting the motion picture industry, the music industry, the lumber industry, the US Army, the USMC and the Royal Canadian mounties all at the same time.

Microsoft & Sony will tie you down, waterboard you, teabag you and then Nintendo will pee on you. There have been dozens of companies who tried to bring games to Linux. None of them actually did anything noteworthy. Microsoft grips that marked with a grip like a $20 ho grips her pimp's purple cock.
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Old 06-12-2011, 02:06 PM
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Default Re: duke's up on demonoid.

The final boss of this game is utter shit. So glad I went on Justin.tv and watched a stream.
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Old 06-12-2011, 02:49 PM
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Default Re: duke's up on demonoid.

Quote:
Originally Posted by Bong McPuffin View Post
These are my hurdles, and as soon as I figure out how to over come them, I fully intend to start my game development business.

So far it seems like people really like my idea of how to approach this, its just hard finding committed team-players and people that want to change the industry as badly as I do.
the only realistic way you ca do all these is to watch Hitler's speech and try to be a politician .....

once your in power you can just instead of sending millions of jews to the oven .... strat your own state owned and state run game development agency.

nation of Games. I honestly dont know how you can achieve this in any other way.
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Old 06-12-2011, 09:43 PM
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Default Re: duke's up on demonoid.

Thats a little extreme, don't you think?

I mean at one point people thought Linux and Open Source was just a fad, and look at it today... there are hundreds of distros and thousands upon thousands of free applications and stuff that do just about anything you could ever possibly want them to do.

Linux is still around and gains more and more momentum every year.

I don't even need that many developers on my team to make this a realistic goal, just need some core programmers, a few artists, and my visions, and possibly a website designer... even though I could probably do most of this on my own.

The only things I know I can't do on my own right now are programming and textures... I'm a horrible 2D artist.

Finding half a dozen to a dozen people that want to make high quality games under my model really shouldn't be THAT hard, as long as they are committed to the model and not expecting to get super rich off this.

I'm taking about games made by gamers, for gamers, and the profits from donations go back into making more games.

My ultimate vision is to operate something like STEAM, where its a game service... but instead of having to pay for the games before you download them and their greedy as fuck business model... all the games on my version of STEAM would be totally free to play and there would be certain points that will remind you that we run strictly on donations. I'm relatively sure that we'd make enough money to live comfortably, maybe not extravagantly, but at least comfortably, off my model... and we'd have the satisfaction of knowing that we did it the 100% honest and non greedy way, and that all the money we earned, we earned because people WANTED to give it us, and they weren't FORCED to give it to us. That means that every single dollar that we earn actually has more meaning and worth, maybe not economically speaking, but on a personal satisfaction level, knowing that we didn't screw anyone over, and no one that was disappointed with our product is out of their $50-60 that they would be if it was a retail gig.

With todays technology, like the XNA game studio, C#, and a few other freeware tools, you can make your own Xbox360 games totally free, and since C# and XNA run on the .net framework it works seamlessly with Windows as well... and XNA, from the best of my understanding, is a lot like snapping legos together to build the final product (which would explain why so many Xbox360 games feel the same).

My model works if the end goal is to produce really good games and not to please stock-holders... that is the key difference between my ideology and your big-business game dev companies like 2k, ActivisionBlizzard, etc... they are all in it for money and not the satisfaction of producing good games.
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