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10-29-2011, 09:54 AM
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Baron
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Join Date: Jan 2009
Location: Brighton, UK
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Thanked 154 Times in 108 Posts
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Video gaming motifs
Long ago, when I was younger, I used to get frustrated and irate when the illusion of immersion was broken by an obvious fault in a video game. Be it a visual glitch, a bizarre plot device, or a gameplay issue.
Back on the PSX, graphical artifacts, poor frame rates, and unresponsive controls were common place; things have got better, but there are still many imperfections that will never go away since nothing can be truly perfect.
On Tomb Raider, you'd come up against the dreaded invisible wall, stopping progress and hindering the tenuously believable experience. In GTA:3, you'd clip through a solid brick wall and end up on the other side of the map. In Killzone, sold as the PS2s graphical apex, you'll stutter through frames like a stammering half-wit and enjoy a plethora of unloaded textures. Even in modern games, like Just Cause 2, you'll encounter voice acting so bad it sounds like half the cast were deaf.
And yet, now, I feel a slight sense of pride in these inadequacies. I now feel that it is these very motifs of video gaming - invisible walls, bad voice acting, strange plot devices, graphical glitches, blurry textures, to name a few - that we should embrace. These imperfections make you aware that you're playing a video game and, therefore, have become symbols of video gaming as a whole.
What are your thoughts on this? Do these things still bother you, or are you, like me, humbled by their existence?
__________________
All our knowledge begins with the senses, proceeds then to the understanding, and ends with reason. There is nothing higher than reason -- Immanuel Kant
Last edited by crimsonsmoke; 10-29-2011 at 11:07 AM.
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10-29-2011, 11:22 AM
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Knight
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Join Date: Jan 2009
Location: Jackson, Michigan
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Re: Video gaming motifs
well I mean, sometimes. yeah. it just all depends, I guess.
whatever MGS is current always sort of sets the bar in modern gaming for me. not to say they're absolutely perfect, but they're very well polished.
The Resident Evils ALWAYS have something laughably bad about them.
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"I'm the man who has the ball. I'm the man who can throw it faster than fuck. so that is why I am better than everyone in the world."
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10-29-2011, 11:47 AM
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Baron
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Join Date: Jan 2009
Location: Brighton, UK
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Re: Video gaming motifs
Quote:
Originally Posted by ScaryGary
The Resident Evils ALWAYS have something laughably bad about them.
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And yet it's one of the most successful series out there.
__________________
All our knowledge begins with the senses, proceeds then to the understanding, and ends with reason. There is nothing higher than reason -- Immanuel Kant
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10-30-2011, 12:06 AM
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Wealthy Merchant
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Join Date: Oct 2011
Location: Psychiatric Hospital
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Re: Video gaming motifs
Quote:
Originally Posted by crimsonsmoke
And yet it's one of the most successful series out there.
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Resident evil is a very rare series, it can be listed as a comedy and a horror. The only other popular media I've seen do that and succeed would be shaun of the dead.
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The administration team are always up to shenanigans.
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11-03-2011, 01:42 AM
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President Of The Fragyard
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Join Date: Mar 2009
Location: Mute City
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Re: Video gaming motifs
Stockholm Syndrome of shittiness
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[Captain Falcon's Official List Of Cool Guys]
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11-03-2011, 06:56 PM
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Baron
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Join Date: Jan 2009
Location: Brighton, UK
Thanks: 103
Thanked 154 Times in 108 Posts
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Re: Video gaming motifs
How about disappearing bodies, spazing out rag dolls, static sky boxes, illusory bump maps, clipping, graphical artifacts, 2d sprites, Captain Falcon is a fag?
__________________
All our knowledge begins with the senses, proceeds then to the understanding, and ends with reason. There is nothing higher than reason -- Immanuel Kant
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11-03-2011, 07:01 PM
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Baron
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Join Date: Jan 2009
Location: Brighton, UK
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Thanked 154 Times in 108 Posts
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Re: Video gaming motifs
By the way, almost everything in video gaming is optical trickery (wizardry, in some lofty cases).
When the illusion is broken, immersion is lost. However, I now take some small pleasure in these moments, as I'm reminded that I am playing a video game. Video gaming is still the most innovative and creative form of entertainment, with an almost infinite scope. I am glad to be part of this medium, surely still in its infancy.
__________________
All our knowledge begins with the senses, proceeds then to the understanding, and ends with reason. There is nothing higher than reason -- Immanuel Kant
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11-03-2011, 07:27 PM
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Slightly Grander Duke
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Join Date: Aug 2010
Thanks: 2,239
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Re: Video gaming motifs
8 bit music
/thread
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http://humanasemeritus.com/
I must create a system or be enslaved by another mans; I will not reason and compare: my business is to create. -William Blake
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11-04-2011, 05:27 AM
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Baron
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Join Date: Nov 2009
Location: Parallel Dimension
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Thanked 230 Times in 176 Posts
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Re: Video gaming motifs
Legacy of Kane. Besides the fact that the game was clearly rushed and included a lot more bugs then its predecessor Soul Reaver, their is a hilarious situation that could happen given near any puddle or body of water. To put it in game text, as my friend so likes to do:
Town's guardman 1: Did you hear? Kane is back.
Town's guardman 2: Oh crap! We better get as far away from here as possible!
Town's guardman 1: ...No, no, don't worry. He fell into a puddle of water and dissolved.
Case in point, all the characters that simply can't swim in games either. Though Kane's was a true weakness to water that other characters didn't share. But that hasn't stopped many a GTA game from ending in drowning!
As far as a game that doesn't break immersion, try Shining Force 2 on the Sega Genesis.
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11-05-2011, 11:20 AM
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Knight
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Join Date: Jan 2009
Thanks: 214
Thanked 78 Times in 60 Posts
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Re: Video gaming motifs
The concrete bushes on the side of racetracks.
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11-06-2011, 05:00 PM
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Red Baron of WWIII
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Join Date: Apr 2008
Location: Bovine University
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Re: Video gaming motifs
Quote:
Originally Posted by Greyusurper
Legacy of Kane. Besides the fact that the game was clearly rushed and included a lot more bugs then its predecessor Soul Reaver
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Derp?
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Motherfuckers Gonna Drop The Pressure
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11-06-2011, 07:45 PM
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Duke
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Join Date: Apr 2009
Location: Earth (Realm of Man)
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Thanked 664 Times in 454 Posts
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Re: Video gaming motifs
__________________
Act that your principle of action might safely be made a law for the whole world.
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